# Procedural Urban Forestry

arXiv: https://arxiv.org/abs/2008.05567 · HTML: https://mlsanity.com/paper/2008.05567/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Aug 2020.

## Built on by (most cited first, 4 of 4)

- [Tree-D Fusion: Simulation-Ready Tree Dataset from Single Images with Diffusion Priors](https://mlsanity.com/paper/2407.10330/) (2024)
- [DeepTree: Modeling Trees with Situated Latents](https://mlsanity.com/paper/2305.05153/) (2023)
- [CropCraft: Complete Structural Characterization of Crop Plants From Images](https://mlsanity.com/paper/2411.09693/) (2024)
- [Tree-Structured Shading Decomposition](https://mlsanity.com/paper/2309.07122/) (2023)

## Abstract (arXiv)

The placement of vegetation plays a central role in the realism of virtual scenes. We introduce procedural placement models (PPMs) for vegetation in urban layouts. PPMs are environmentally sensitive to city geometry and allow identifying plausible plant positions based on structural and functional zones in an urban layout. PPMs can either be directly used by defining their parameters or can be learned from satellite images and land register data. Together with approaches for generating buildings and trees, this allows us to populate urban landscapes with complex 3D vegetation. The effectiveness of our framework is shown through examples of large-scale city scenes and close-ups of individually grown tree models; we also validate it by a perceptual user study.
