# Free View Synthesis

arXiv: https://arxiv.org/abs/2008.05511 · HTML: https://mlsanity.com/paper/2008.05511/

## Key facts

- Cited by 231 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Aug 2020.

## Built on by (most cited first, 30 of 231)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo](https://mlsanity.com/paper/2109.01129/) (2021)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)

## Abstract (arXiv)

We present a method for novel view synthesis from input images that are freely distributed around a scene. Our method does not rely on a regular arrangement of input views, can synthesize images for free camera movement through the scene, and works for general scenes with unconstrained geometric layouts. We calibrate the input images via SfM and erect a coarse geometric scaffold via MVS. This scaffold is used to create a proxy depth map for a novel view of the scene. Based on this depth map, a recurrent encoder-decoder network processes reprojected features from nearby views and synthesizes the new view. Our network does not need to be optimized for a given scene. After training on a dataset, it works in previously unseen environments with no fine-tuning or per-scene optimization. We evaluate the presented approach on challenging real-world datasets, including Tanks and Temples, where we demonstrate successful view synthesis for the first time and substantially outperform prior and concurrent work.
