# Analysing gamification elements in educational environments using an existing Gamification taxonomy

arXiv: https://arxiv.org/abs/2008.05473 · HTML: https://mlsanity.com/paper/2008.05473/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Aug 2020.

## Built on by (most cited first, 1 of 1)

- [Automating Gamification Personalization: To the User and Beyond](https://mlsanity.com/paper/2101.05718/) (2021)

## Abstract (arXiv)

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.
