# Audio- and Gaze-driven Facial Animation of Codec Avatars

arXiv: https://arxiv.org/abs/2008.05023 · HTML: https://mlsanity.com/paper/2008.05023/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Aug 2020.

## Built on by (most cited first, 30 of 46)

- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation](https://mlsanity.com/paper/2201.07786/) (2022)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [AvatarReX: Real-time Expressive Full-body Avatars](https://mlsanity.com/paper/2305.04789/) (2023)
- [Sound-Guided Semantic Video Generation](https://mlsanity.com/paper/2204.09273/) (2022)
- [AnyoneNet: Synchronized Speech and Talking Head Generation for Arbitrary Person](https://mlsanity.com/paper/2108.04325/) (2021)
- [Mimic: Speaking Style Disentanglement for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2312.10877/) (2023)
- [FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features](https://mlsanity.com/paper/2404.09736/) (2024)
- [KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding](https://mlsanity.com/paper/2409.01113/) (2024)
- [ProbTalk3D: Non-Deterministic Emotion Controllable Speech-Driven 3D Facial Animation Synthesis Using VQ-VAE](https://mlsanity.com/paper/2409.07966/) (2024)
- [Modeling and Driving Human Body Soundfields through Acoustic Primitives](https://mlsanity.com/paper/2407.13083/) (2024)
- [3DGazeNet: Generalizing Gaze Estimation with Weak-Supervision from Synthetic Views](https://mlsanity.com/paper/2212.02997/) (2022)
- [Speech2Video: Cross-Modal Distillation for Speech to Video Generation](https://mlsanity.com/paper/2107.04806/) (2021)
- [AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generation](https://mlsanity.com/paper/2402.16124/) (2024)
- [EmoFace: Audio-driven Emotional 3D Face Animation](https://mlsanity.com/paper/2407.12501/) (2024)
- [AV-Flow: Transforming Text to Audio-Visual Human-like Interactions](https://mlsanity.com/paper/2502.13133/) (2025)
- [Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels](https://mlsanity.com/paper/2502.20249/) (2025)
- [Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality](https://mlsanity.com/paper/2104.04794/) (2021)
- [That's What I Said: Fully-Controllable Talking Face Generation](https://mlsanity.com/paper/2304.03275/) (2023)
- [SAiD: Speech-driven Blendshape Facial Animation with Diffusion](https://mlsanity.com/paper/2401.08655/) (2023)
- [Emotional Talking Head Generation based on Memory-Sharing and Attention-Augmented Networks](https://mlsanity.com/paper/2306.03594/) (2023)
- [LUCAS: Layered Universal Codec Avatars](https://mlsanity.com/paper/2502.19739/) (2025)
- [Audio-Driven Universal Gaussian Head Avatars](https://mlsanity.com/paper/2509.18924/) (2025)
- [Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence](https://mlsanity.com/paper/2304.11835/) (2023)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [Unlocking Visual Secrets: Inverting Features with Diffusion Priors for Image Reconstruction](https://mlsanity.com/paper/2412.10448/) (2024)

## Abstract (arXiv)

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe the first approach to animate these parametric models in real-time which could be deployed on commodity virtual reality hardware using audio and/or eye tracking. Our goal is to display expressive conversations between individuals that exhibit important social signals such as laughter and excitement solely from latent cues in our lossy input signals. To this end we collected over 5 hours of high frame rate 3D face scans across three participants including traditional neutral speech as well as expressive and conversational speech. We investigate a multimodal fusion approach that dynamically identifies which sensor encoding should animate which parts of the face at any time. See the supplemental video which demonstrates our ability to generate full face motion far beyond the typically neutral lip articulations seen in competing work: https://research.fb.com/videos/audio-and-gaze-driven-facial-animation-of-codec-avatars/
