# Reinforced Wasserstein Training for Severity-Aware Semantic Segmentation in Autonomous Driving

arXiv: https://arxiv.org/abs/2008.04751 · HTML: https://mlsanity.com/paper/2008.04751/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Aug 2020.

## Built on by (most cited first, 3 of 3)

- [Unsupervised Domain Adaptation for Segmentation with Black-box Source Model](https://mlsanity.com/paper/2208.07769/) (2022)
- [Variational Inference for Quantifying Inter-observer Variability in Segmentation of Anatomical Structures](https://mlsanity.com/paper/2201.07106/) (2022)
- [Towards Establishing Systematic Classification Requirements for Automated Driving](https://mlsanity.com/paper/2307.14058/) (2023)

## Abstract (arXiv)

Semantic segmentation is important for many real-world systems, e.g., autonomous vehicles, which predict the class of each pixel. Recently, deep networks achieved significant progress w.r.t. the mean Intersection-over Union (mIoU) with the cross-entropy loss. However, the cross-entropy loss can essentially ignore the difference of severity for an autonomous car with different wrong prediction mistakes. For example, predicting the car to the road is much more servery than recognize it as the bus. Targeting for this difficulty, we develop a Wasserstein training framework to explore the inter-class correlation by defining its ground metric as misclassification severity. The ground metric of Wasserstein distance can be pre-defined following the experience on a specific task. From the optimization perspective, we further propose to set the ground metric as an increasing function of the pre-defined ground metric. Furthermore, an adaptively learning scheme of the ground matrix is proposed to utilize the high-fidelity CARLA simulator. Specifically, we follow a reinforcement alternative learning scheme. The experiments on both CamVid and Cityscapes datasets evidenced the effectiveness of our Wasserstein loss. The SegNet, ENet, FCN and Deeplab networks can be adapted following a plug-in manner. We achieve significant improvements on the predefined important classes, and much longer continuous playtime in our simulator.
