# Bipartite Graph Reasoning GANs for Person Image Generation

arXiv: https://arxiv.org/abs/2008.04381 · HTML: https://mlsanity.com/paper/2008.04381/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Aug 2020.

## Built on by (most cited first, 30 of 34)

- [Image-to-Image Translation: Methods and Applications](https://mlsanity.com/paper/2101.08629/) (2021)
- [PISE: Person Image Synthesis and Editing with Decoupled GAN](https://mlsanity.com/paper/2103.04023/) (2021)
- [Learning Semantic Person Image Generation by Region-Adaptive Normalization](https://mlsanity.com/paper/2104.06650/) (2021)
- [3D-Aware Semantic-Guided Generative Model for Human Synthesis](https://mlsanity.com/paper/2112.01422/) (2021)
- [DynaST: Dynamic Sparse Transformer for Exemplar-Guided Image Generation](https://mlsanity.com/paper/2207.06124/) (2022)
- [Cascaded Cross MLP-Mixer GANs for Cross-View Image Translation](https://mlsanity.com/paper/2110.10183/) (2021)
- [Cross-View Exocentric to Egocentric Video Synthesis](https://mlsanity.com/paper/2107.03120/) (2021)
- [Intrinsic-Extrinsic Preserved GANs for Unsupervised 3D Pose Transfer](https://mlsanity.com/paper/2108.07520/) (2021)
- [Cloth Interactive Transformer for Virtual Try-On](https://mlsanity.com/paper/2104.05519/) (2021)
- [Total Generate: Cycle in Cycle Generative Adversarial Networks for Generating Human Faces, Hands, Bodies, and Natural Scenes](https://mlsanity.com/paper/2106.10876/) (2021)
- [Pose-driven Attention-guided Image Generation for Person Re-Identification](https://mlsanity.com/paper/2104.13773/) (2021)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [Bipartite Graph Diffusion Model for Human Interaction Generation](https://mlsanity.com/paper/2301.10134/) (2023)
- [Geometry-Contrastive Transformer for Generalized 3D Pose Transfer](https://mlsanity.com/paper/2112.07374/) (2021)
- [Multi-scale Attention Guided Pose Transfer](https://mlsanity.com/paper/2202.06777/) (2022)
- [Graph-based Generative Face Anonymisation with Pose Preservation](https://mlsanity.com/paper/2112.05496/) (2021)
- [Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesis](https://mlsanity.com/paper/2211.06719/) (2022)
- [Layout-to-Image Translation with Double Pooling Generative Adversarial Networks](https://mlsanity.com/paper/2108.12900/) (2021)
- [Local and Global GANs with Semantic-Aware Upsampling for Image Generation](https://mlsanity.com/paper/2203.00047/) (2022)
- [Towards Better Adversarial Synthesis of Human Images from Text](https://mlsanity.com/paper/2107.01869/) (2021)
- [Highly Efficient Natural Image Matting](https://mlsanity.com/paper/2110.12748/) (2021)
- [Multi-focal Conditioned Latent Diffusion for Person Image Synthesis](https://mlsanity.com/paper/2503.15686/) (2025)
- [Graph Transformer GANs with Graph Masked Modeling for Architectural Layout Generation](https://mlsanity.com/paper/2401.07721/) (2024)
- [Controllable Person Image Synthesis with Spatially-Adaptive Warped Normalization](https://mlsanity.com/paper/2105.14739/) (2021)
- [Facial Expression Translation using Landmark Guided GANs](https://mlsanity.com/paper/2209.02136/) (2022)
- [Spatial-Temporal Graph Mamba for Music-Guided Dance Video Synthesis](https://mlsanity.com/paper/2507.06689/) (2025)
- [Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritization](https://mlsanity.com/paper/2210.14270/) (2022)
- [Enhanced Multi-Scale Cross-Attention for Person Image Generation](https://mlsanity.com/paper/2501.08900/) (2025)
- [A 3D Mesh-based Lifting-and-Projection Network for Human Pose Transfer](https://mlsanity.com/paper/2109.11719/) (2021)
- [SuperStyleNet: Deep Image Synthesis with Superpixel Based Style Encoder](https://mlsanity.com/paper/2112.09367/) (2021)

## Abstract (arXiv)

We present a novel Bipartite Graph Reasoning GAN (BiGraphGAN) for the challenging person image generation task. The proposed graph generator mainly consists of two novel blocks that aim to model the pose-to-pose and pose-to-image relations, respectively. Specifically, the proposed Bipartite Graph Reasoning (BGR) block aims to reason the crossing long-range relations between the source pose and the target pose in a bipartite graph, which mitigates some challenges caused by pose deformation. Moreover, we propose a new Interaction-and-Aggregation (IA) block to effectively update and enhance the feature representation capability of both person's shape and appearance in an interactive way. Experiments on two challenging and public datasets, i.e., Market-1501 and DeepFashion, show the effectiveness of the proposed BiGraphGAN in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/BiGraphGAN.
