# A Theory of Hypergames on Graphs for Synthesizing Dynamic Cyber Defense with Deception

arXiv: https://arxiv.org/abs/2008.03210 · HTML: https://mlsanity.com/paper/2008.03210/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Aug 2020.

## Built on by (most cited first, 2 of 2)

- [Learning Near-Optimal Intrusion Responses Against Dynamic Attackers](https://mlsanity.com/paper/2301.06085/) (2023)
- [A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems](https://mlsanity.com/paper/2507.19593/) (2025)

## Abstract (arXiv)

In this chapter, we present an approach using formal methods to synthesize reactive defense strategy in a cyber network, equipped with a set of decoy systems. We first generalize formal graphical security models--attack graphs--to incorporate defender's countermeasures in a game-theoretic model, called an attack-defend game on graph. This game captures the dynamic interactions between the defender and the attacker and their defense/attack objectives in formal logic. Then, we introduce a class of hypergames to model asymmetric information created by decoys in the attacker-defender interactions. Given qualitative security specifications in formal logic, we show that the solution concepts from hypergames and reactive synthesis in formal methods can be extended to synthesize effective dynamic defense strategy using cyber deception. The strategy takes the advantages of the misperception of the attacker to ensure security specification is satisfied, which may not be satisfiable when the information is symmetric.
