# Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications

arXiv: https://arxiv.org/abs/2008.02793 · HTML: https://mlsanity.com/paper/2008.02793/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Aug 2020.

## Built on by (most cited first, 30 of 48)

- [Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://mlsanity.com/paper/2211.13227/) (2022)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [Pretraining is All You Need for Image-to-Image Translation](https://mlsanity.com/paper/2205.12952/) (2022)
- [StyleSwin: Transformer-based GAN for High-resolution Image Generation](https://mlsanity.com/paper/2112.10762/) (2021)
- [Pros and Cons of GAN Evaluation Measures: New Developments](https://mlsanity.com/paper/2103.09396/) (2021)
- [VidToMe: Video Token Merging for Zero-Shot Video Editing](https://mlsanity.com/paper/2312.10656/) (2023)
- [Regularizing Generative Adversarial Networks under Limited Data](https://mlsanity.com/paper/2104.03310/) (2021)
- [GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds](https://mlsanity.com/paper/2104.07659/) (2021)
- [Multimodal Conditional Image Synthesis with Product-of-Experts GANs](https://mlsanity.com/paper/2112.05130/) (2021)
- [CAMPARI: Camera-Aware Decomposed Generative Neural Radiance Fields](https://mlsanity.com/paper/2103.17269/) (2021)
- [Anycost GANs for Interactive Image Synthesis and Editing](https://mlsanity.com/paper/2103.03243/) (2021)
- [Boosting Consistency in Story Visualization with Rich-Contextual Conditional Diffusion Models](https://mlsanity.com/paper/2407.02482/) (2024)
- [Analyzing Bias in Diffusion-based Face Generation Models](https://mlsanity.com/paper/2305.06402/) (2023)
- [DivCo: Diverse Conditional Image Synthesis via Contrastive Generative Adversarial Network](https://mlsanity.com/paper/2103.07893/) (2021)
- [3DFaceShop: Explicitly Controllable 3D-Aware Portrait Generation](https://mlsanity.com/paper/2209.05434/) (2022)
- [A Neural Tangent Kernel Perspective of GANs](https://mlsanity.com/paper/2106.05566/) (2021)
- [Deep MMD Gradient Flow without adversarial training](https://mlsanity.com/paper/2405.06780/) (2024)
- [TR-DQ: Time-Rotation Diffusion Quantization](https://mlsanity.com/paper/2503.06564/) (2025)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [On-device Sora: Enabling Training-Free Diffusion-based Text-to-Video Generation for Mobile Devices](https://mlsanity.com/paper/2502.04363/) (2025)
- [Simulating the Visual World with Artificial Intelligence: A Roadmap](https://mlsanity.com/paper/2511.08585/) (2025)
- [Improving GANs for Long-Tailed Data through Group Spectral Regularization](https://mlsanity.com/paper/2208.09932/) (2022)
- [Ten Years of Generative Adversarial Nets (GANs): A survey of the state-of-the-art](https://mlsanity.com/paper/2308.16316/) (2023)
- [Efficient Conditional GAN Transfer with Knowledge Propagation across Classes](https://mlsanity.com/paper/2102.06696/) (2021)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [Motion Matters: Neural Motion Transfer for Better Camera Physiological Measurement](https://mlsanity.com/paper/2303.12059/) (2023)
- [Image Synthesis under Limited Data: A Survey and Taxonomy](https://mlsanity.com/paper/2307.16879/) (2023)
- [Content-Based Search for Deep Generative Models](https://mlsanity.com/paper/2210.03116/) (2022)
- [Perceptual Quality Improvement in Videoconferencing using Keyframes-based GAN](https://mlsanity.com/paper/2311.04263/) (2023)

## Abstract (arXiv)

The generative adversarial network (GAN) framework has emerged as a powerful tool for various image and video synthesis tasks, allowing the synthesis of visual content in an unconditional or input-conditional manner. It has enabled the generation of high-resolution photorealistic images and videos, a task that was challenging or impossible with prior methods. It has also led to the creation of many new applications in content creation. In this paper, we provide an overview of GANs with a special focus on algorithms and applications for visual synthesis. We cover several important techniques to stabilize GAN training, which has a reputation for being notoriously difficult. We also discuss its applications to image translation, image processing, video synthesis, and neural rendering.
