# Generating Minimum-Snap Quadrotor Trajectories Really Fast

arXiv: https://arxiv.org/abs/2008.00595 · HTML: https://mlsanity.com/paper/2008.00595/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Aug 2020.

## Built on by (most cited first, 2 of 2)

- [Multi-Fidelity Reinforcement Learning for Time-Optimal Quadrotor Re-planning](https://mlsanity.com/paper/2403.08152/) (2024)
- [Non-Equilibrium MAV-Capture-MAV via Time-Optimal Planning and Reinforcement Learning](https://mlsanity.com/paper/2503.06578/) (2025)

## Abstract (arXiv)

We propose an algorithm for generating minimum-snap trajectories for quadrotors with linear computational complexity with respect to the number of segments in the spline trajectory. Our algorithm is numerically stable for large numbers of segments and is able to generate trajectories of more than 500,000 segments. The computational speed and numerical stability of our algorithm makes it suitable for real-time generation of very large scale trajectories. We demonstrate the performance of our algorithm and compare it to existing methods, in which it is both faster and able to calculate larger trajectories than state-of-the-art. We also show the feasibility of the trajectories experimentally with a long quadrotor flight.
