# Chaos of Learning Beyond Zero-sum and Coordination via Game Decompositions

arXiv: https://arxiv.org/abs/2008.00540 · HTML: https://mlsanity.com/paper/2008.00540/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Aug 2020.

## Built on by (most cited first, 9 of 9)

- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos](https://mlsanity.com/paper/2201.10483/) (2022)
- [Lyapunov Exponents for Diversity in Differentiable Games](https://mlsanity.com/paper/2112.14570/) (2021)
- [Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics](https://mlsanity.com/paper/2203.14129/) (2022)
- [A geometric decomposition of finite games: Convergence vs. recurrence under exponential weights](https://mlsanity.com/paper/2405.07224/) (2024)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [On the Convergence of Fictitious Play: A Decomposition Approach](https://mlsanity.com/paper/2205.01469/) (2022)
- [On the Stability of Learning in Network Games with Many Players](https://mlsanity.com/paper/2403.15848/) (2024)
- [Chaos persists in large-scale multi-agent learning despite adaptive learning rates](https://mlsanity.com/paper/2306.01032/) (2023)

## Abstract (arXiv)

Machine learning processes, e.g. ''learning in games'', can be viewed as non-linear dynamical systems. In general, such systems exhibit a wide spectrum of behaviors, ranging from stability/recurrence to the undesirable phenomena of chaos (or ''butterfly effect''). Chaos captures sensitivity of round-off errors and can severely affect predictability and reproducibility of ML systems, but AI/ML community's understanding of it remains rudimentary. It has a lot out there that await exploration. Recently, Cheung and Piliouras employed volume-expansion argument to show that Lyapunov chaos occurs in the cumulative payoff space, when some popular learning algorithms, including Multiplicative Weights Update (MWU), Follow-the-Regularized-Leader (FTRL) and Optimistic MWU (OMWU), are used in several subspaces of games, e.g. zero-sum, coordination or graphical constant-sum games. It is natural to ask: can these results generalize to much broader families of games? We take on a game decomposition approach and answer the question affirmatively. Among other results, we propose a notion of ''matrix domination'' and design a linear program, and use them to characterize bimatrix games where MWU is Lyapunov chaotic almost everywhere. Such family of games has positive Lebesgue measure in the bimatrix game space, indicating that chaos is a substantial issue of learning in games. For multi-player games, we present a local equivalence of volume change between general games and graphical games, which is used to perform volume and chaos analyses of MWU and OMWU in potential games.
