# MAPPER: Multi-Agent Path Planning with Evolutionary Reinforcement Learning in Mixed Dynamic Environments

arXiv: https://arxiv.org/abs/2007.15724 · HTML: https://mlsanity.com/paper/2007.15724/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jul 2020.

## Built on by (most cited first, 26 of 26)

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- [Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2408.09675/) (2024)
- [Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms](https://mlsanity.com/paper/2401.11963/) (2024)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [Decentralized Monte Carlo Tree Search for Partially Observable Multi-agent Pathfinding](https://mlsanity.com/paper/2312.15908/) (2023)
- [Autonomous Driving in Unstructured Environments: How Far Have We Come?](https://mlsanity.com/paper/2410.07701/) (2024)
- [Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2410.21415/) (2024)
- [SACHA: Soft Actor-Critic with Heuristic-Based Attention for Partially Observable Multi-Agent Path Finding](https://mlsanity.com/paper/2307.02691/) (2023)
- [Learning Team-Based Navigation: A Review of Deep Reinforcement Learning Techniques for Multi-Agent Pathfinding](https://mlsanity.com/paper/2308.05893/) (2023)
- [RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks](https://mlsanity.com/paper/2503.02992/) (2025)
- [Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning](https://mlsanity.com/paper/2506.23793/) (2025)
- [CaRE: Finding Root Causes of Configuration Issues in Highly-Configurable Robots](https://mlsanity.com/paper/2301.07690/) (2023)
- [SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding](https://mlsanity.com/paper/2502.06440/) (2025)
- [DeepFleet: Multi-Agent Foundation Models for Mobile Robots](https://mlsanity.com/paper/2508.08574/) (2025)
- [Multi Agent Path Finding using Evolutionary Game Theory](https://mlsanity.com/paper/2212.02010/) (2022)
- [MFC-EQ: Mean-Field Control with Envelope Q-Learning for Moving Decentralized Agents in Formation](https://mlsanity.com/paper/2410.12062/) (2024)
- [Towards Learning Scalable Agile Dynamic Motion Planning for Robosoccer Teams with Policy Optimization](https://mlsanity.com/paper/2502.05526/) (2025)
- [LLMDR: LLM-Driven Deadlock Detection and Resolution in Multi-Agent Pathfinding](https://mlsanity.com/paper/2503.00717/) (2025)
- [Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding](https://mlsanity.com/paper/2605.07637/) (2026)
- [Search-Aided Joint Agent-Environment Reinforcement Learning for Robust Lifelong Multi-Agent Path Finding with Rotations](https://mlsanity.com/paper/2608.05588/) (2026)
- [Subdimensional Expansion Using Attention-Based Learning For Multi-Agent Path Finding](https://mlsanity.com/paper/2109.14695/) (2021)
- [Cooperative Reward Shaping for Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.10403/) (2024)
- [NaviFormer: A Deep Reinforcement Learning Transformer-like Model to Holistically Solve the Navigation Problem](https://mlsanity.com/paper/2604.16967/) (2026)

## Abstract (arXiv)

Multi-agent navigation in dynamic environments is of great industrial value when deploying a large scale fleet of robot to real-world applications. This paper proposes a decentralized partially observable multi-agent path planning with evolutionary reinforcement learning (MAPPER) method to learn an effective local planning policy in mixed dynamic environments. Reinforcement learning-based methods usually suffer performance degradation on long-horizon tasks with goal-conditioned sparse rewards, so we decompose the long-range navigation task into many easier sub-tasks under the guidance of a global planner, which increases agents' performance in large environments. Moreover, most existing multi-agent planning approaches assume either perfect information of the surrounding environment or homogeneity of nearby dynamic agents, which may not hold in practice. Our approach models dynamic obstacles' behavior with an image-based representation and trains a policy in mixed dynamic environments without homogeneity assumption. To ensure multi-agent training stability and performance, we propose an evolutionary training approach that can be easily scaled to large and complex environments. Experiments show that MAPPER is able to achieve higher success rates and more stable performance when exposed to a large number of non-cooperative dynamic obstacles compared with traditional reaction-based planner LRA* and the state-of-the-art learning-based method.
