# SimPose: Effectively Learning DensePose and Surface Normals of People from Simulated Data

arXiv: https://arxiv.org/abs/2007.15506 · HTML: https://mlsanity.com/paper/2007.15506/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jul 2020.

## Built on by (most cited first, 17 of 17)

- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture](https://mlsanity.com/paper/2208.01633/) (2022)
- [VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting](https://mlsanity.com/paper/2201.04873/) (2022)
- [HSPACE: Synthetic Parametric Humans Animated in Complex Environments](https://mlsanity.com/paper/2112.12867/) (2021)
- [Deep Learning Technique for Human Parsing: A Survey and Outlook](https://mlsanity.com/paper/2301.00394/) (2023)
- [BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimation](https://mlsanity.com/paper/2206.11678/) (2022)
- [Self-supervised 3D Representation Learning of Dressed Humans from Social Media Videos](https://mlsanity.com/paper/2103.03319/) (2021)
- [HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences](https://mlsanity.com/paper/2103.15573/) (2021)
- [Leveraging MoCap Data for Human Mesh Recovery](https://mlsanity.com/paper/2110.09243/) (2021)
- [BodyMap: Learning Full-Body Dense Correspondence Map](https://mlsanity.com/paper/2205.09111/) (2022)
- [Self-supervised Human Mesh Recovery with Cross-Representation Alignment](https://mlsanity.com/paper/2209.04596/) (2022)
- [Progressive Multi-view Human Mesh Recovery with Self-Supervision](https://mlsanity.com/paper/2212.05223/) (2022)
- [TemporalUV: Capturing Loose Clothing with Temporally Coherent UV Coordinates](https://mlsanity.com/paper/2204.03671/) (2022)
- [KTN: Knowledge Transfer Network for Learning Multi-person 2D-3D Correspondences](https://mlsanity.com/paper/2206.10090/) (2022)
- [Normal-guided Garment UV Prediction for Human Re-texturing](https://mlsanity.com/paper/2303.06504/) (2023)
- [Direct Dense Pose Estimation](https://mlsanity.com/paper/2204.01263/) (2022)

## Abstract (arXiv)

With a proliferation of generic domain-adaptation approaches, we report a simple yet effective technique for learning difficult per-pixel 2.5D and 3D regression representations of articulated people. We obtained strong sim-to-real domain generalization for the 2.5D DensePose estimation task and the 3D human surface normal estimation task. On the multi-person DensePose MSCOCO benchmark, our approach outperforms the state-of-the-art methods which are trained on real images that are densely labelled. This is an important result since obtaining human manifold's intrinsic uv coordinates on real images is time consuming and prone to labeling noise. Additionally, we present our model's 3D surface normal predictions on the MSCOCO dataset that lacks any real 3D surface normal labels. The key to our approach is to mitigate the "Inter-domain Covariate Shift" with a carefully selected training batch from a mixture of domain samples, a deep batch-normalized residual network, and a modified multi-task learning objective. Our approach is complementary to existing domain-adaptation techniques and can be applied to other dense per-pixel pose estimation problems.
