# Munchausen Reinforcement Learning

arXiv: https://arxiv.org/abs/2007.14430 · HTML: https://mlsanity.com/paper/2007.14430/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Jul 2020.

## Built on by (most cited first, 30 of 69)

- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Maximum Entropy RL (Provably) Solves Some Robust RL Problems](https://mlsanity.com/paper/2103.06257/) (2021)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Evolving Reinforcement Learning Algorithms](https://mlsanity.com/paper/2101.03958/) (2021)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [Offline Reinforcement Learning as Anti-Exploration](https://mlsanity.com/paper/2106.06431/) (2021)
- [MICo: Improved representations via sampling-based state similarity for Markov decision processes](https://mlsanity.com/paper/2106.08229/) (2021)
- [In value-based deep reinforcement learning, a pruned network is a good network](https://mlsanity.com/paper/2402.12479/) (2024)
- [Scalable Deep Reinforcement Learning Algorithms for Mean Field Games](https://mlsanity.com/paper/2203.11973/) (2022)
- [Maximum entropy GFlowNets with soft Q-learning](https://mlsanity.com/paper/2312.14331/) (2023)
- [On the Generalization of Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.00543/) (2022)
- [Continuous Control with Action Quantization from Demonstrations](https://mlsanity.com/paper/2110.10149/) (2021)
- [There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning](https://mlsanity.com/paper/2106.04480/) (2021)
- [S2AC: Energy-Based Reinforcement Learning with Stein Soft Actor Critic](https://mlsanity.com/paper/2405.00987/) (2024)
- [Learning to Solve Combinatorial Graph Partitioning Problems via Efficient Exploration](https://mlsanity.com/paper/2205.14105/) (2022)
- [The Statistical Benefits of Quantile Temporal-Difference Learning for Value Estimation](https://mlsanity.com/paper/2305.18388/) (2023)
- [Optimizing Backward Policies in GFlowNets via Trajectory Likelihood Maximization](https://mlsanity.com/paper/2410.15474/) (2024)
- [KL-Entropy-Regularized RL with a Generative Model is Minimax Optimal](https://mlsanity.com/paper/2205.14211/) (2022)
- [Latent State Marginalization as a Low-cost Approach for Improving Exploration](https://mlsanity.com/paper/2210.00999/) (2022)
- [Implicitly Regularized RL with Implicit Q-Values](https://mlsanity.com/paper/2108.07041/) (2021)
- [A Survey Analyzing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/2401.02349/) (2024)
- [Quasi-optimal Reinforcement Learning with Continuous Actions](https://mlsanity.com/paper/2301.08940/) (2023)
- [Conversational Tree Search: A New Hybrid Dialog Task](https://mlsanity.com/paper/2303.10227/) (2023)
- [Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC](https://mlsanity.com/paper/2411.03820/) (2024)
- [Globally Optimal Hierarchical Reinforcement Learning for Linearly-Solvable Markov Decision Processes](https://mlsanity.com/paper/2106.15380/) (2021)
- [ShinRL: A Library for Evaluating RL Algorithms from Theoretical and Practical Perspectives](https://mlsanity.com/paper/2112.04123/) (2021)
- [Regularization of the policy updates for stabilizing Mean Field Games](https://mlsanity.com/paper/2304.01547/) (2023)
- [Intentionally-underestimated Value Function at Terminal State for Temporal-difference Learning with Mis-designed Reward](https://mlsanity.com/paper/2308.12772/) (2023)
- [SPO: Sequential Monte Carlo Policy Optimisation](https://mlsanity.com/paper/2402.07963/) (2024)

## Abstract (arXiv)

Bootstrapping is a core mechanism in Reinforcement Learning (RL). Most algorithms, based on temporal differences, replace the true value of a transiting state by their current estimate of this value. Yet, another estimate could be leveraged to bootstrap RL: the current policy. Our core contribution stands in a very simple idea: adding the scaled log-policy to the immediate reward. We show that slightly modifying Deep Q-Network (DQN) in that way provides an agent that is competitive with distributional methods on Atari games, without making use of distributional RL, n-step returns or prioritized replay. To demonstrate the versatility of this idea, we also use it together with an Implicit Quantile Network (IQN). The resulting agent outperforms Rainbow on Atari, installing a new State of the Art with very little modifications to the original algorithm. To add to this empirical study, we provide strong theoretical insights on what happens under the hood -- implicit Kullback-Leibler regularization and increase of the action-gap.
