# Noisy Agents: Self-supervised Exploration by Predicting Auditory Events

arXiv: https://arxiv.org/abs/2007.13729 · HTML: https://mlsanity.com/paper/2007.13729/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jul 2020.

## Built on by (most cited first, 5 of 5)

- [Curious Representation Learning for Embodied Intelligence](https://mlsanity.com/paper/2105.01060/) (2021)
- [Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning](https://mlsanity.com/paper/2205.14850/) (2022)
- [Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear](https://mlsanity.com/paper/2306.00923/) (2023)
- [Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio](https://mlsanity.com/paper/2311.06285/) (2023)
- [Impact Makes a Sound and Sound Makes an Impact: Sound Guides Representations and Explorations](https://mlsanity.com/paper/2208.02680/) (2022)

## Abstract (arXiv)

Humans integrate multiple sensory modalities (e.g. visual and audio) to build a causal understanding of the physical world. In this work, we propose a novel type of intrinsic motivation for Reinforcement Learning (RL) that encourages the agent to understand the causal effect of its actions through auditory event prediction. First, we allow the agent to collect a small amount of acoustic data and use K-means to discover underlying auditory event clusters. We then train a neural network to predict the auditory events and use the prediction errors as intrinsic rewards to guide RL exploration. Experimental results on Atari games show that our new intrinsic motivation significantly outperforms several state-of-the-art baselines. We further visualize our noisy agents' behavior in a physics environment and demonstrate that our newly designed intrinsic reward leads to the emergence of physical interaction behaviors (e.g. contact with objects).
