# Fast active learning for pure exploration in reinforcement learning

arXiv: https://arxiv.org/abs/2007.13442 · HTML: https://mlsanity.com/paper/2007.13442/

## Key facts

- Cited by 92 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jul 2020.

## Built on by (most cited first, 30 of 92)

- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [A Survey on Deep Active Learning: Recent Advances and New Frontiers](https://mlsanity.com/paper/2405.00334/) (2024)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization](https://mlsanity.com/paper/2310.19668/) (2023)
- [UCB Momentum Q-learning: Correcting the bias without forgetting](https://mlsanity.com/paper/2103.01312/) (2021)
- [Beyond No Regret: Instance-Dependent PAC Reinforcement Learning](https://mlsanity.com/paper/2108.02717/) (2021)
- [MADE: Exploration via Maximizing Deviation from Explored Regions](https://mlsanity.com/paper/2106.10268/) (2021)
- [Instance-Dependent Near-Optimal Policy Identification in Linear MDPs via Online Experiment Design](https://mlsanity.com/paper/2207.02575/) (2022)
- [Sample-Efficient Reinforcement Learning with loglog(T) Switching Cost](https://mlsanity.com/paper/2202.06385/) (2022)
- [Navigating to the Best Policy in Markov Decision Processes](https://mlsanity.com/paper/2106.02847/) (2021)
- [Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2110.06394/) (2021)
- [Active learning for data streams: a survey](https://mlsanity.com/paper/2302.08893/) (2023)
- [On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RL](https://mlsanity.com/paper/2206.10770/) (2022)
- [Provably Efficient Risk-Sensitive Reinforcement Learning: Iterated CVaR and Worst Path](https://mlsanity.com/paper/2206.02678/) (2022)
- [Towards Theoretical Understanding of Inverse Reinforcement Learning](https://mlsanity.com/paper/2304.12966/) (2023)
- [Improved Corruption Robust Algorithms for Episodic Reinforcement Learning](https://mlsanity.com/paper/2102.06875/) (2021)
- [On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2110.09771/) (2021)
- [Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPs](https://mlsanity.com/paper/2203.09251/) (2022)
- [Optimistic PAC Reinforcement Learning: the Instance-Dependent View](https://mlsanity.com/paper/2207.05852/) (2022)
- [Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning](https://mlsanity.com/paper/2305.10282/) (2023)
- [Provably Efficient Adversarial Imitation Learning with Unknown Transitions](https://mlsanity.com/paper/2306.06563/) (2023)
- [Task-Optimal Exploration in Linear Dynamical Systems](https://mlsanity.com/paper/2102.05214/) (2021)
- [Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2304.07278/) (2023)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)
- [Optimal Uniform OPE and Model-based Offline Reinforcement Learning in Time-Homogeneous, Reward-Free and Task-Agnostic Settings](https://mlsanity.com/paper/2105.06029/) (2021)
- [Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver](https://mlsanity.com/paper/2110.03244/) (2021)
- [Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs](https://mlsanity.com/paper/2303.10859/) (2023)
- [Offline Multitask Representation Learning for Reinforcement Learning](https://mlsanity.com/paper/2403.11574/) (2024)
- [Understanding Adversarial Imitation Learning in Small Sample Regime: A Stage-coupled Analysis](https://mlsanity.com/paper/2208.01899/) (2022)

## Abstract (arXiv)

Realistic environments often provide agents with very limited feedback. When the environment is initially unknown, the feedback, in the beginning, can be completely absent, and the agents may first choose to devote all their effort on exploring efficiently. The exploration remains a challenge while it has been addressed with many hand-tuned heuristics with different levels of generality on one side, and a few theoretically-backed exploration strategies on the other. Many of them are incarnated by intrinsic motivation and in particular explorations bonuses. A common rule of thumb for exploration bonuses is to use 1/√n bonus that is added to the empirical estimates of the reward, where n is a number of times this particular state (or a state-action pair) was visited. We show that, surprisingly, for a pure-exploration objective of reward-free exploration, bonuses that scale with 1/n bring faster learning rates, improving the known upper bounds with respect to the dependence on the horizon H. Furthermore, we show that with an improved analysis of the stopping time, we can improve by a factor H the sample complexity in the best-policy identification setting, which is another pure-exploration objective, where the environment provides rewards but the agent is not penalized for its behavior during the exploration phase.
