# Reconstructing NBA Players

arXiv: https://arxiv.org/abs/2007.13303 · HTML: https://mlsanity.com/paper/2007.13303/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jul 2020.

## Built on by (most cited first, 24 of 24)

- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning](https://mlsanity.com/paper/2312.11461/) (2023)
- [S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling](https://mlsanity.com/paper/2101.06571/) (2021)
- [SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos](https://mlsanity.com/paper/2104.11452/) (2021)
- [Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection](https://mlsanity.com/paper/2207.10955/) (2022)
- [SAIL-VOS 3D: A Synthetic Dataset and Baselines for Object Detection and 3D Mesh Reconstruction from Video Data](https://mlsanity.com/paper/2105.08612/) (2021)
- [3D Human Texture Estimation from a Single Image with Transformers](https://mlsanity.com/paper/2109.02563/) (2021)
- [AcinoSet: A 3D Pose Estimation Dataset and Baseline Models for Cheetahs in the Wild](https://mlsanity.com/paper/2103.13282/) (2021)
- [The One Where They Reconstructed 3D Humans and Environments in TV Shows](https://mlsanity.com/paper/2207.14279/) (2022)
- [Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognition](https://mlsanity.com/paper/2109.01305/) (2021)
- [Synthetic Data in Human Analysis: A Survey](https://mlsanity.com/paper/2208.09191/) (2022)
- [Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions](https://mlsanity.com/paper/2410.16395/) (2024)
- [Sports Video Analysis on Large-Scale Data](https://mlsanity.com/paper/2208.04897/) (2022)
- [Domain Adaptive 3D Pose Augmentation for In-the-wild Human Mesh Recovery](https://mlsanity.com/paper/2206.10457/) (2022)
- [FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstruction](https://mlsanity.com/paper/2105.01937/) (2021)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data](https://mlsanity.com/paper/2207.09949/) (2022)
- [X-Oscar: A Progressive Framework for High-quality Text-guided 3D Animatable Avatar Generation](https://mlsanity.com/paper/2405.00954/) (2024)
- [Permutation-Invariant Relational Network for Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2204.04913/) (2022)
- [Multi-view Human Body Mesh Translator](https://mlsanity.com/paper/2210.01886/) (2022)
- [TIFu: Tri-directional Implicit Function for High-Fidelity 3D Character Reconstruction](https://mlsanity.com/paper/2401.14565/) (2024)
- [ESCAPE: Energy-based Selective Adaptive Correction for Out-of-distribution 3D Human Pose Estimation](https://mlsanity.com/paper/2407.14605/) (2024)
- [Multi-person Physics-based Pose Estimation for Combat Sports](https://mlsanity.com/paper/2504.08175/) (2025)
- [2D Pre-Training for 3D Pose Estimation](https://mlsanity.com/paper/2604.22830/) (2026)

## Abstract (arXiv)

Great progress has been made in 3D body pose and shape estimation from a single photo. Yet, state-of-the-art results still suffer from errors due to challenging body poses, modeling clothing, and self occlusions. The domain of basketball games is particularly challenging, as it exhibits all of these challenges. In this paper, we introduce a new approach for reconstruction of basketball players that outperforms the state-of-the-art. Key to our approach is a new method for creating poseable, skinned models of NBA players, and a large database of meshes (derived from the NBA2K19 video game), that we are releasing to the research community. Based on these models, we introduce a new method that takes as input a single photo of a clothed player in any basketball pose and outputs a high resolution mesh and 3D pose for that player. We demonstrate substantial improvement over state-of-the-art, single-image methods for body shape reconstruction.
