# Dialog without Dialog Data: Learning Visual Dialog Agents from VQA Data

arXiv: https://arxiv.org/abs/2007.12750 · HTML: https://mlsanity.com/paper/2007.12750/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Jul 2020.

## Built on by (most cited first, 7 of 7)

- [Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Survey](https://mlsanity.com/paper/2105.04387/) (2021)
- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [Towards More Human-like AI Communication: A Review of Emergent Communication Research](https://mlsanity.com/paper/2308.02541/) (2023)
- [Simple Baselines for Interactive Video Retrieval with Questions and Answers](https://mlsanity.com/paper/2308.10402/) (2023)
- [Know your audience: specializing grounded language models with listener subtraction](https://mlsanity.com/paper/2206.08349/) (2022)
- [An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games](https://mlsanity.com/paper/2102.00424/) (2021)
- [Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene](https://mlsanity.com/paper/2203.08362/) (2022)

## Abstract (arXiv)

Can we develop visually grounded dialog agents that can efficiently adapt to new tasks without forgetting how to talk to people? Such agents could leverage a larger variety of existing data to generalize to new tasks, minimizing expensive data collection and annotation. In this work, we study a setting we call "Dialog without Dialog", which requires agents to develop visually grounded dialog models that can adapt to new tasks without language level supervision. By factorizing intention and language, our model minimizes linguistic drift after fine-tuning for new tasks. We present qualitative results, automated metrics, and human studies that all show our model can adapt to new tasks and maintain language quality. Baselines either fail to perform well at new tasks or experience language drift, becoming unintelligible to humans. Code has been made available at https://github.com/mcogswell/dialog_without_dialog
