# Style Transfer for Co-Speech Gesture Animation: A Multi-Speaker Conditional-Mixture Approach

arXiv: https://arxiv.org/abs/2007.12553 · HTML: https://mlsanity.com/paper/2007.12553/

## Key facts

- Cited by 65 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Jul 2020.

## Built on by (most cited first, 30 of 65)

- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents](https://mlsanity.com/paper/2303.14613/) (2023)
- [Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2303.09119/) (2023)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [Foundations and Trends in Multimodal Machine Learning: Principles, Challenges, and Open Questions](https://mlsanity.com/paper/2209.03430/) (2022)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [Learning Speech-driven 3D Conversational Gestures from Video](https://mlsanity.com/paper/2102.06837/) (2021)
- [Human Motion Generation: A Survey](https://mlsanity.com/paper/2307.10894/) (2023)
- [DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Models](https://mlsanity.com/paper/2305.04919/) (2023)
- [ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech](https://mlsanity.com/paper/2209.07556/) (2022)
- [A Comprehensive Review of Data-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2301.05339/) (2023)
- [Speech Drives Templates: Co-Speech Gesture Synthesis with Learned Templates](https://mlsanity.com/paper/2108.08020/) (2021)
- [Audio-Driven Co-Speech Gesture Video Generation](https://mlsanity.com/paper/2212.02350/) (2022)
- [The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion](https://mlsanity.com/paper/2412.10523/) (2024)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis](https://mlsanity.com/paper/2403.17936/) (2024)
- [QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture Generation](https://mlsanity.com/paper/2305.11094/) (2023)
- [LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation](https://mlsanity.com/paper/2309.09294/) (2023)
- [Co-Speech Gesture Video Generation via Motion-Decoupled Diffusion Model](https://mlsanity.com/paper/2404.01862/) (2024)
- [Towards Variable and Coordinated Holistic Co-Speech Motion Generation](https://mlsanity.com/paper/2404.00368/) (2024)
- [Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis](https://mlsanity.com/paper/2412.06786/) (2024)
- [BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer](https://mlsanity.com/paper/2310.06851/) (2023)
- [Audio-driven Neural Gesture Reenactment with Video Motion Graphs](https://mlsanity.com/paper/2207.11524/) (2022)
- [UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons](https://mlsanity.com/paper/2309.07051/) (2023)
- [Modeling and Driving Human Body Soundfields through Acoustic Primitives](https://mlsanity.com/paper/2407.13083/) (2024)
- [Freeform Body Motion Generation from Speech](https://mlsanity.com/paper/2203.02291/) (2022)

## Abstract (arXiv)

How can we teach robots or virtual assistants to gesture naturally? Can we go further and adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with corresponding speech during human communication are called co-speech gestures. A key challenge, called gesture style transfer, is to learn a model that generates these gestures for a speaking agent 'A' in the gesturing style of a target speaker 'B'. A secondary goal is to simultaneously learn to generate co-speech gestures for multiple speakers while remembering what is unique about each speaker. We call this challenge style preservation. In this paper, we propose a new model, named Mix-StAGE, which trains a single model for multiple speakers while learning unique style embeddings for each speaker's gestures in an end-to-end manner. A novelty of Mix-StAGE is to learn a mixture of generative models which allows for conditioning on the unique gesture style of each speaker. As Mix-StAGE disentangles style and content of gestures, gesturing styles for the same input speech can be altered by simply switching the style embeddings. Mix-StAGE also allows for style preservation when learning simultaneously from multiple speakers. We also introduce a new dataset, Pose-Audio-Transcript-Style (PATS), designed to study gesture generation and style transfer. Our proposed Mix-StAGE model significantly outperforms the previous state-of-the-art approach for gesture generation and provides a path towards performing gesture style transfer across multiple speakers. Link to code, data, and videos: http://chahuja.com/mix-stage
