# Towards Secure and Usable Authentication for Augmented and Virtual Reality Head-Mounted Displays

arXiv: https://arxiv.org/abs/2007.11663 · HTML: https://mlsanity.com/paper/2007.11663/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jul 2020.

## Built on by (most cited first, 9 of 9)

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- [Tribe or Not? Critical Inspection of Group Differences Using TribalGram](https://mlsanity.com/paper/2303.09664/) (2023)
- [Sign in the Air to Unlock: An Interface for authentication in Virtual and Augmented Reality Powered by Point-Voxel Cross-Attention Network](https://mlsanity.com/paper/2607.01435/) (2026)

## Abstract (arXiv)

Immersive technologies, including augmented and virtual reality (AR & VR) devices, have enhanced digital communication along with a considerable increase in digital threats. Thus, authentication becomes critical in AR & VR technology, particularly in shared spaces. In this paper, we propose applying the ZeTA protocol that allows secure authentication even in shared spaces for the AR & VR context. We explain how it can be used with the available interaction methods provided by Head-Mounted Displays. In future work, our research goal is to evaluate different designs of ZeTA (e.g., interaction modes) concerning their usability and users' risk perception regarding their security - while using a cross-cultural approach.
