# Unsupervised Shape and Pose Disentanglement for 3D Meshes

arXiv: https://arxiv.org/abs/2007.11341 · HTML: https://mlsanity.com/paper/2007.11341/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jul 2020.

## Built on by (most cited first, 30 of 61)

- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [TAVA: Template-free Animatable Volumetric Actors](https://mlsanity.com/paper/2206.08929/) (2022)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [Driving-Signal Aware Full-Body Avatars](https://mlsanity.com/paper/2105.10441/) (2021)
- [LISA: Learning Implicit Shape and Appearance of Hands](https://mlsanity.com/paper/2204.01695/) (2022)
- [ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators](https://mlsanity.com/paper/2108.09432/) (2021)
- [DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates](https://mlsanity.com/paper/2102.09105/) (2021)
- [Neural Systematic Binder](https://mlsanity.com/paper/2211.01177/) (2022)
- [Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes](https://mlsanity.com/paper/2206.04942/) (2022)
- [3D Pose Transfer with Correspondence Learning and Mesh Refinement](https://mlsanity.com/paper/2109.15025/) (2021)
- [Skeleton-free Pose Transfer for Stylized 3D Characters](https://mlsanity.com/paper/2208.00790/) (2022)
- [Spectral Meets Spatial: Harmonising 3D Shape Matching and Interpolation](https://mlsanity.com/paper/2402.18920/) (2024)
- [Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction](https://mlsanity.com/paper/2211.10278/) (2022)
- [Intrinsic-Extrinsic Preserved GANs for Unsupervised 3D Pose Transfer](https://mlsanity.com/paper/2108.07520/) (2021)
- [HUMOS: Human Motion Model Conditioned on Body Shape](https://mlsanity.com/paper/2409.03944/) (2024)
- [View Generalization for Single Image Textured 3D Models](https://mlsanity.com/paper/2106.06533/) (2021)
- [Zero-shot Pose Transfer for Unrigged Stylized 3D Characters](https://mlsanity.com/paper/2306.00200/) (2023)
- [Weakly-supervised 3D Pose Transfer with Keypoints](https://mlsanity.com/paper/2307.13459/) (2023)
- [Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions](https://mlsanity.com/paper/2504.03639/) (2025)
- [AniFormer: Data-driven 3D Animation with Transformer](https://mlsanity.com/paper/2110.10533/) (2021)
- [Geometry-Contrastive Transformer for Generalized 3D Pose Transfer](https://mlsanity.com/paper/2112.07374/) (2021)
- [A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured Parts](https://mlsanity.com/paper/2410.14770/) (2024)
- [Category-Agnostic Neural Object Rigging](https://mlsanity.com/paper/2505.20283/) (2025)
- [A Riemannian Framework for Analysis of Human Body Surface](https://mlsanity.com/paper/2108.11449/) (2021)
- [3D Shape Sequence of Human Comparison and Classification using Current and Varifolds](https://mlsanity.com/paper/2207.12485/) (2022)
- [Intuitive Shape Editing in Latent Space](https://mlsanity.com/paper/2111.12488/) (2021)
- [Correspondence-free online human motion retargeting](https://mlsanity.com/paper/2302.00556/) (2023)
- [ShapeFusion: A 3D diffusion model for localized shape editing](https://mlsanity.com/paper/2403.19773/) (2024)
- [Temporal Residual Jacobians For Rig-free Motion Transfer](https://mlsanity.com/paper/2407.14958/) (2024)

## Abstract (arXiv)

Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface variations into shape and pose dependent components. Learning such models requires lots of expert knowledge and hand-defined object-specific constraints, making the learning approach unscalable to novel objects. In this paper, we present a simple yet effective approach to learn disentangled shape and pose representations in an unsupervised setting. We use a combination of self-consistency and cross-consistency constraints to learn pose and shape space from registered meshes. We additionally incorporate as-rigid-as-possible deformation(ARAP) into the training loop to avoid degenerate solutions. We demonstrate the usefulness of learned representations through a number of tasks including pose transfer and shape retrieval. The experiments on datasets of 3D humans, faces, hands and animals demonstrate the generality of our approach. Code is made available at https://virtualhumans.mpi-inf.mpg.de/unsup_shape_pose/.
