# Garment Design with Generative Adversarial Networks

arXiv: https://arxiv.org/abs/2007.10947 · HTML: https://mlsanity.com/paper/2007.10947/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Jul 2020.

## Built on by (most cited first, 3 of 3)

- [DiffFashion: Reference-based Fashion Design with Structure-aware Transfer by Diffusion Models](https://mlsanity.com/paper/2302.06826/) (2023)
- [A review of Generative Adversarial Networks (GANs) and its applications in a wide variety of disciplines -- From Medical to Remote Sensing](https://mlsanity.com/paper/2110.01442/) (2021)
- [fAshIon after fashion: A Report of AI in Fashion](https://mlsanity.com/paper/2105.03050/) (2021)

## Abstract (arXiv)

The designers' tendency to adhere to a specific mental set and heavy emotional investment in their initial ideas often hinder their ability to innovate during the design thinking and ideation process. In the fashion industry, in particular, the growing diversity of customers' needs, the intense global competition, and the shrinking time-to-market (a.k.a., "fast fashion") further exacerbate this challenge for designers. Recent advances in deep generative models have created new possibilities to overcome the cognitive obstacles of designers through automated generation and/or editing of design concepts. This paper explores the capabilities of generative adversarial networks (GAN) for automated attribute-level editing of design concepts. Specifically, attribute GAN (AttGAN)---a generative model proven successful for attribute editing of human faces---is utilized for automated editing of the visual attributes of garments and tested on a large fashion dataset. The experiments support the hypothesized potentials of GAN for attribute-level editing of design concepts, and underscore several key limitations and research questions to be addressed in future work.
