# GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss

arXiv: https://arxiv.org/abs/2007.10867 · HTML: https://mlsanity.com/paper/2007.10867/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Jul 2020.

## Built on by (most cited first, 24 of 24)

- [MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks](https://mlsanity.com/paper/2111.14549/) (2021)
- [DrapeNet: Garment Generation and Self-Supervised Draping](https://mlsanity.com/paper/2211.11277/) (2022)
- [Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks](https://mlsanity.com/paper/2205.01355/) (2022)
- [ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns](https://mlsanity.com/paper/2305.14100/) (2023)
- [DIG: Draping Implicit Garment over the Human Body](https://mlsanity.com/paper/2209.10845/) (2022)
- [HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge](https://mlsanity.com/paper/2110.00119/) (2021)
- [N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks](https://mlsanity.com/paper/2112.06397/) (2021)
- [GAPS: Geometry-Aware, Physics-Based, Self-Supervised Neural Garment Draping](https://mlsanity.com/paper/2312.01490/) (2023)
- [ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians](https://mlsanity.com/paper/2406.16815/) (2024)
- [ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes](https://mlsanity.com/paper/2304.03492/) (2023)
- [Deep Deformation Detail Synthesis for Thin Shell Models](https://mlsanity.com/paper/2102.11541/) (2021)
- [Smart Fashion: A Review of AI Applications in the Fashion & Apparel Industry](https://mlsanity.com/paper/2111.00905/) (2021)
- [AdvReal: Physical Adversarial Patch Generation Framework for Security Evaluation of Object Detection Systems](https://mlsanity.com/paper/2505.16402/) (2025)
- [SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments](https://mlsanity.com/paper/2308.02827/) (2023)
- [Detail-aware Deep Clothing Animations Infused with Multi-source Attributes](https://mlsanity.com/paper/2112.07974/) (2021)
- [Bayesian Differentiable Physics for Cloth Digitalization](https://mlsanity.com/paper/2402.17664/) (2024)
- [Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation](https://mlsanity.com/paper/2504.19718/) (2025)
- [Human Geometry Distribution for 3D Animation Generation](https://mlsanity.com/paper/2512.07459/) (2025)
- [fAshIon after fashion: A Report of AI in Fashion](https://mlsanity.com/paper/2105.03050/) (2021)
- [CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network](https://mlsanity.com/paper/2305.18808/) (2023)
- [Dress-Me-Up: A Dataset & Method for Self-Supervised 3D Garment Retargeting](https://mlsanity.com/paper/2401.03108/) (2024)
- [FNOPT: Resolution-Agnostic, Self-Supervised Cloth Simulation using Meta-Optimization with Fourier Neural Operators](https://mlsanity.com/paper/2512.05762/) (2025)
- [Patch-based Representation and Learning for Efficient Deformation Modeling](https://mlsanity.com/paper/2601.05035/) (2026)
- [PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Draping](https://mlsanity.com/paper/2602.08020/) (2026)

## Abstract (arXiv)

In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a Physics-Based Simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.
