# wav2shape: Hearing the Shape of a Drum Machine

arXiv: https://arxiv.org/abs/2007.10299 · HTML: https://mlsanity.com/paper/2007.10299/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Jul 2020.

## Built on by (most cited first, 4 of 4)

- [Physical Modeling using Recurrent Neural Networks with Fast Convolutional Layers](https://mlsanity.com/paper/2204.10125/) (2022)
- [Rigid-Body Sound Synthesis with Differentiable Modal Resonators](https://mlsanity.com/paper/2210.15306/) (2022)
- [The Inverse Drum Machine: Source Separation Through Joint Transcription and Analysis-by-Synthesis](https://mlsanity.com/paper/2505.03337/) (2025)
- [Perceptual-Neural-Physical Sound Matching](https://mlsanity.com/paper/2301.02886/) (2023)

## Abstract (arXiv)

Disentangling and recovering physical attributes, such as shape and material, from a few waveform examples is a challenging inverse problem in audio signal processing, with numerous applications in musical acoustics as well as structural engineering. We propose to address this problem via a combination of time--frequency analysis and supervised machine learning. We start by synthesizing a dataset of sounds using the functional transformation method. Then, we represent each percussive sound in terms of its time-invariant scattering transform coefficients and formulate the parametric estimation of the resonator as multidimensional regression with a deep convolutional neural network. We interpolate scattering coefficients over the surface of the drum as a surrogate for potentially missing data, and study the response of the neural network to interpolated samples. Lastly, we resynthesize drum sounds from scattering coefficients, therefore paving the way towards a deep generative model of drum sounds whose latent variables are physically interpretable.
