# Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges

arXiv: https://arxiv.org/abs/2007.09207 · HTML: https://mlsanity.com/paper/2007.09207/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Jul 2020.

## Built on by (most cited first, 6 of 6)

- [When Creators Meet the Metaverse: A Survey on Computational Arts](https://mlsanity.com/paper/2111.13486/) (2021)
- [3D Question Answering for City Scene Understanding](https://mlsanity.com/paper/2407.17398/) (2024)
- [AI and 6G into the Metaverse: Fundamentals, Challenges and Future Research Trends](https://mlsanity.com/paper/2208.10921/) (2022)
- [Towards User-Centered Metrics for Trustworthy AI in Immersive Cyberspace](https://mlsanity.com/paper/2203.03718/) (2022)
- [Towards AI-Architecture Liberty: A Comprehensive Survey on Design and Generation of Virtual Architecture by Deep Learning](https://mlsanity.com/paper/2305.00510/) (2023)
- [The Shadow Boss: Identifying Atomized Manipulations in Agentic Employment of XR Users using Scenario Constructions](https://mlsanity.com/paper/2602.13622/) (2026)

## Abstract (arXiv)

Interaction design for Augmented Reality (AR) is gaining increasing attention from both academia and industry. This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in connected cities with emphasis on augmented reality-driven interaction. We provide an overview of Human-City Interaction and related technological approaches, followed by a review of the latest trends of information visualization, constrained interfaces, and embodied interaction for AR headsets. We highlight under-explored issues in interface design and input techniques that warrant further research, and conjecture that AR with complementary Conversational User Interfaces (CUIs) is a key enabler for ubiquitous interaction with immersive systems in smart cities. Our work helps researchers understand the current potential and future needs of AR in Human-City Interaction.
