# World-Consistent Video-to-Video Synthesis

arXiv: https://arxiv.org/abs/2007.08509 · HTML: https://mlsanity.com/paper/2007.08509/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jul 2020.

## Built on by (most cited first, 30 of 69)

- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer](https://mlsanity.com/paper/2204.03638/) (2022)
- [Conditional Image-to-Video Generation with Latent Flow Diffusion Models](https://mlsanity.com/paper/2303.13744/) (2023)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [DriveGAN: Towards a Controllable High-Quality Neural Simulation](https://mlsanity.com/paper/2104.15060/) (2021)
- [Pathdreamer: A World Model for Indoor Navigation](https://mlsanity.com/paper/2105.08756/) (2021)
- [Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control](https://mlsanity.com/paper/2503.14492/) (2025)
- [Street-View Image Generation from a Bird's-Eye View Layout](https://mlsanity.com/paper/2301.04634/) (2023)
- [GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds](https://mlsanity.com/paper/2104.07659/) (2021)
- [DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2308.07498/) (2023)
- [InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images](https://mlsanity.com/paper/2207.11148/) (2022)
- [Deepfake Video Detection Using Convolutional Vision Transformer](https://mlsanity.com/paper/2102.11126/) (2021)
- [Learning to Stylize Novel Views](https://mlsanity.com/paper/2105.13509/) (2021)
- [CityDreamer: Compositional Generative Model of Unbounded 3D Cities](https://mlsanity.com/paper/2309.00610/) (2023)
- [GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving](https://mlsanity.com/paper/2101.06543/) (2021)
- [Enhancing Photorealism Enhancement](https://mlsanity.com/paper/2105.04619/) (2021)
- [SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections](https://mlsanity.com/paper/2302.01330/) (2023)
- [CCVS: Context-aware Controllable Video Synthesis](https://mlsanity.com/paper/2107.08037/) (2021)
- [InfiniCity: Infinite-Scale City Synthesis](https://mlsanity.com/paper/2301.09637/) (2023)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Waymo Open Dataset: Panoramic Video Panoptic Segmentation](https://mlsanity.com/paper/2206.07704/) (2022)
- [Persistent Nature: A Generative Model of Unbounded 3D Worlds](https://mlsanity.com/paper/2303.13515/) (2023)
- [iPOKE: Poking a Still Image for Controlled Stochastic Video Synthesis](https://mlsanity.com/paper/2107.02790/) (2021)
- [A survey of synthetic data augmentation methods in computer vision](https://mlsanity.com/paper/2403.10075/) (2024)
- [Simple and Effective Synthesis of Indoor 3D Scenes](https://mlsanity.com/paper/2204.02960/) (2022)
- [Dynamic Neural Garments](https://mlsanity.com/paper/2102.11811/) (2021)
- [Sat2Scene: 3D Urban Scene Generation from Satellite Images with Diffusion](https://mlsanity.com/paper/2401.10786/) (2024)
- [AI-Generated Content (AIGC) for Various Data Modalities: A Survey](https://mlsanity.com/paper/2308.14177/) (2023)

## Abstract (arXiv)

Video-to-video synthesis (vid2vid) aims for converting high-level semantic inputs to photorealistic videos. While existing vid2vid methods can achieve short-term temporal consistency, they fail to ensure the long-term one. This is because they lack knowledge of the 3D world being rendered and generate each frame only based on the past few frames. To address the limitation, we introduce a novel vid2vid framework that efficiently and effectively utilizes all past generated frames during rendering. This is achieved by condensing the 3D world rendered so far into a physically-grounded estimate of the current frame, which we call the guidance image. We further propose a novel neural network architecture to take advantage of the information stored in the guidance images. Extensive experimental results on several challenging datasets verify the effectiveness of our approach in achieving world consistency - the output video is consistent within the entire rendered 3D world. https://nvlabs.github.io/wc-vid2vid/
