# Meta-Gradient Reinforcement Learning with an Objective Discovered Online

arXiv: https://arxiv.org/abs/2007.08433 · HTML: https://mlsanity.com/paper/2007.08433/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jul 2020.

## Built on by (most cited first, 30 of 52)

- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Offline Meta-Reinforcement Learning with Online Self-Supervision](https://mlsanity.com/paper/2107.03974/) (2021)
- [Meta-Learning with Task-Adaptive Loss Function for Few-Shot Learning](https://mlsanity.com/paper/2110.03909/) (2021)
- [Discovering Evolution Strategies via Meta-Black-Box Optimization](https://mlsanity.com/paper/2211.11260/) (2022)
- [Podracer architectures for scalable Reinforcement Learning](https://mlsanity.com/paper/2104.06272/) (2021)
- [Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization](https://mlsanity.com/paper/2304.03995/) (2023)
- [Introducing Symmetries to Black Box Meta Reinforcement Learning](https://mlsanity.com/paper/2109.10781/) (2021)
- [On the Effectiveness of Fine-tuning Versus Meta-reinforcement Learning](https://mlsanity.com/paper/2206.03271/) (2022)
- [Hypernetworks for Zero-shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/2211.15457/) (2022)
- [Learning Pessimism for Robust and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2110.03375/) (2021)
- [AutoCost: Evolving Intrinsic Cost for Zero-violation Reinforcement Learning](https://mlsanity.com/paper/2301.10339/) (2023)
- [Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design](https://mlsanity.com/paper/2310.02782/) (2023)
- [Behavior Alignment via Reward Function Optimization](https://mlsanity.com/paper/2310.19007/) (2023)
- [In-context Exploration-Exploitation for Reinforcement Learning](https://mlsanity.com/paper/2403.06826/) (2024)
- [Training Learned Optimizers with Randomly Initialized Learned Optimizers](https://mlsanity.com/paper/2101.07367/) (2021)
- [Automated Deep Learning: Neural Architecture Search Is Not the End](https://mlsanity.com/paper/2112.09245/) (2021)
- [Reinforcement Learning with Automated Auxiliary Loss Search](https://mlsanity.com/paper/2210.06041/) (2022)
- [Thinker: Learning to Plan and Act](https://mlsanity.com/paper/2307.14993/) (2023)
- [Deep Reinforcement Learning Policies Learn Shared Adversarial Features Across MDPs](https://mlsanity.com/paper/2112.09025/) (2021)
- [A Theoretical Understanding of Gradient Bias in Meta-Reinforcement Learning](https://mlsanity.com/paper/2112.15400/) (2021)
- [Learning to Optimize for Reinforcement Learning](https://mlsanity.com/paper/2302.01470/) (2023)
- [Meta-Gradients in Non-Stationary Environments](https://mlsanity.com/paper/2209.06159/) (2022)
- [Automated Reinforcement Learning: An Overview](https://mlsanity.com/paper/2201.05000/) (2022)
- [Measuring Progress in Deep Reinforcement Learning Sample Efficiency](https://mlsanity.com/paper/2102.04881/) (2021)
- [A Survey Analyzing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/2401.02349/) (2024)
- [Step-size Optimization for Continual Learning](https://mlsanity.com/paper/2401.17401/) (2024)
- [Zero-Shot Reinforcement Learning Under Partial Observability](https://mlsanity.com/paper/2506.15446/) (2025)

## Abstract (arXiv)

Deep reinforcement learning includes a broad family of algorithms that parameterise an internal representation, such as a value function or policy, by a deep neural network. Each algorithm optimises its parameters with respect to an objective, such as Q-learning or policy gradient, that defines its semantics. In this work, we propose an algorithm based on meta-gradient descent that discovers its own objective, flexibly parameterised by a deep neural network, solely from interactive experience with its environment. Over time, this allows the agent to learn how to learn increasingly effectively. Furthermore, because the objective is discovered online, it can adapt to changes over time. We demonstrate that the algorithm discovers how to address several important issues in RL, such as bootstrapping, non-stationarity, and off-policy learning. On the Atari Learning Environment, the meta-gradient algorithm adapts over time to learn with greater efficiency, eventually outperforming the median score of a strong actor-critic baseline.
