# EfficientHRNet: Efficient Scaling for Lightweight High-Resolution Multi-Person Pose Estimation

arXiv: https://arxiv.org/abs/2007.08090 · HTML: https://mlsanity.com/paper/2007.08090/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jul 2020.

## Built on by (most cited first, 12 of 12)

- [Lite-HRNet: A Lightweight High-Resolution Network](https://mlsanity.com/paper/2104.06403/) (2021)
- [YOLO-Pose: Enhancing YOLO for Multi Person Pose Estimation Using Object Keypoint Similarity Loss](https://mlsanity.com/paper/2204.06806/) (2022)
- [PPT: token-Pruned Pose Transformer for monocular and multi-view human pose estimation](https://mlsanity.com/paper/2209.08194/) (2022)
- [Lite Pose: Efficient Architecture Design for 2D Human Pose Estimation](https://mlsanity.com/paper/2205.01271/) (2022)
- [Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video Surveillance](https://mlsanity.com/paper/2201.05739/) (2022)
- [GTPT: Group-based Token Pruning Transformer for Efficient Human Pose Estimation](https://mlsanity.com/paper/2407.10756/) (2024)
- [Towards Fast and Accurate Multi-Person Pose Estimation on Mobile Devices](https://mlsanity.com/paper/2106.15304/) (2021)
- [DIR-BHRNet: A Lightweight Network for Real-time Vision-based Multi-person Pose Estimation on Smartphones](https://mlsanity.com/paper/2407.13777/) (2024)
- [ADG-Pose: Automated Dataset Generation for Real-World Human Pose Estimation](https://mlsanity.com/paper/2202.00753/) (2022)
- [Binarizing by Classification: Is soft function really necessary?](https://mlsanity.com/paper/2205.07433/) (2022)
- [Improved TokenPose with Sparsity](https://mlsanity.com/paper/2311.09653/) (2023)
- [DRSI-Net: Dual-Residual Spatial Interaction Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/2402.16640/) (2024)

## Abstract (arXiv)

There is an increasing demand for lightweight multi-person pose estimation for many emerging smart IoT applications. However, the existing algorithms tend to have large model sizes and intense computational requirements, making them ill-suited for real-time applications and deployment on resource-constrained hardware. Lightweight and real-time approaches are exceedingly rare and come at the cost of inferior accuracy. In this paper, we present EfficientHRNet, a family of lightweight multi-person human pose estimators that are able to perform in real-time on resource-constrained devices. By unifying recent advances in model scaling with high-resolution feature representations, EfficientHRNet creates highly accurate models while reducing computation enough to achieve real-time performance. The largest model is able to come within 4.4% accuracy of the current state-of-the-art, while having 1/3 the model size and 1/6 the computation, achieving 23 FPS on Nvidia Jetson Xavier. Compared to the top real-time approach, EfficientHRNet increases accuracy by 22% while achieving similar FPS with 1/3 the power. At every level, EfficientHRNet proves to be more computationally efficient than other bottom-up 2D human pose estimation approaches, while achieving highly competitive accuracy.
