# Active World Model Learning with Progress Curiosity

arXiv: https://arxiv.org/abs/2007.07853 · HTML: https://mlsanity.com/paper/2007.07853/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 1 of its 56 references that are in the map.
- First posted on arXiv 15 Jul 2020.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 1 of 1)

- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)

## Built on by (most cited first, 28 of 28)

- [DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2308.07498/) (2023)
- [World Models for Autonomous Driving: An Initial Survey](https://mlsanity.com/paper/2403.02622/) (2024)
- [Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft](https://mlsanity.com/paper/2106.14876/) (2021)
- [Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation](https://mlsanity.com/paper/2206.11403/) (2022)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
- [World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry](https://mlsanity.com/paper/2604.01985/) (2026)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG](https://mlsanity.com/paper/2603.23497/) (2026)
- [ELIGN: Expectation Alignment as a Multi-Agent Intrinsic Reward](https://mlsanity.com/paper/2210.04365/) (2022)
- [Four Principles for Physically Interpretable World Models](https://mlsanity.com/paper/2503.02143/) (2025)
- [Continual Auxiliary Task Learning](https://mlsanity.com/paper/2202.11133/) (2022)
- [SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models](https://mlsanity.com/paper/2503.01584/) (2025)
- [Regularity as Intrinsic Reward for Free Play](https://mlsanity.com/paper/2312.01473/) (2023)
- [Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments](https://mlsanity.com/paper/2211.10515/) (2022)
- [Surprise-Adaptive Intrinsic Motivation for Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2405.17243/) (2024)
- [Towards Unraveling and Improving Generalization in World Models](https://mlsanity.com/paper/2501.00195/) (2024)
- [Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration](https://mlsanity.com/paper/2509.20648/) (2025)
- [Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review](https://mlsanity.com/paper/2301.10067/) (2023)
- [Intrinsic Goals for Autonomous Agents: Model-Based Exploration in Virtual Zebrafish Predicts Ethological Behavior and Whole-Brain Dynamics](https://mlsanity.com/paper/2506.00138/) (2025)
- [Efficient Skill Discovery via Regret-Aware Optimization](https://mlsanity.com/paper/2506.21044/) (2025)
- [GeoExplorer: Active Geo-localization with Curiosity-Driven Exploration](https://mlsanity.com/paper/2508.00152/) (2025)
- [OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling](https://mlsanity.com/paper/2609.23753/) (2026)
- [Improved Performances and Motivation in Intelligent Tutoring Systems: Combining Machine Learning and Learner Choice](https://mlsanity.com/paper/2402.01669/) (2024)
- [Dynamic Memory-based Curiosity: A Bootstrap Approach for Exploration](https://mlsanity.com/paper/2208.11349/) (2022)
- [Self-Supervised Exploration via Temporal Inconsistency in Reinforcement Learning](https://mlsanity.com/paper/2208.11361/) (2022)
- [Developmental Curiosity and Social Interaction in Virtual Agents](https://mlsanity.com/paper/2305.13396/) (2023)
- [Measuring and Modeling Physical Intrinsic Motivation](https://mlsanity.com/paper/2305.13452/) (2023)
- [Learning to See through Action: Predictive Curiosity for Robots](https://mlsanity.com/paper/2610.14302/) (2026)

## Abstract (arXiv)

World models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by γ-Progress: a scalable and effective learning progress-based curiosity signal. We show that γ-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, thus overcoming the "white noise problem". As a result, our γ-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement.
