# Topology-Change-Aware Volumetric Fusion for Dynamic Scene Reconstruction

arXiv: https://arxiv.org/abs/2007.06853 · HTML: https://mlsanity.com/paper/2007.06853/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jul 2020.

## Built on by (most cited first, 5 of 5)

- [A Survey of Non-Rigid 3D Registration](https://mlsanity.com/paper/2203.07858/) (2022)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Scene-level Tracking and Reconstruction without Object Priors](https://mlsanity.com/paper/2210.03815/) (2022)
- [Mono-STAR: Mono-camera Scene-level Tracking and Reconstruction](https://mlsanity.com/paper/2301.13244/) (2023)
- [SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registration](https://mlsanity.com/paper/2405.20188/) (2024)

## Abstract (arXiv)

Topology change is a challenging problem for 4D reconstruction of dynamic scenes. In the classic volumetric fusion-based framework, a mesh is usually extracted from the TSDF volume as the canonical surface representation to help estimating deformation field. However, the surface and Embedded Deformation Graph (EDG) representations bring conflicts under topology changes since the surface mesh has fixed-connectivity but the deformation field can be discontinuous. In this paper, the classic framework is re-designed to enable 4D reconstruction of dynamic scene under topology changes, by introducing a novel structure of Non-manifold Volumetric Grid to the re-design of both TSDF and EDG, which allows connectivity updates by cell splitting and replication. Experiments show convincing reconstruction results for dynamic scenes of topology changes, as compared to the state-of-the-art methods.
