# Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognition

arXiv: https://arxiv.org/abs/2007.05934 · HTML: https://mlsanity.com/paper/2007.05934/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Jul 2020.

## Built on by (most cited first, 30 of 34)

- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation](https://mlsanity.com/paper/2208.12448/) (2022)
- [Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning](https://mlsanity.com/paper/2207.06101/) (2022)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning](https://mlsanity.com/paper/2207.09644/) (2022)
- [Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning](https://mlsanity.com/paper/2212.02082/) (2022)
- [HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions](https://mlsanity.com/paper/2304.00387/) (2023)
- [Multimodal Semi-Supervised Learning for 3D Objects](https://mlsanity.com/paper/2110.11601/) (2021)
- [Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2202.04075/) (2022)
- [Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02316/) (2023)
- [Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization](https://mlsanity.com/paper/2304.08799/) (2023)
- [Heterogeneous Skeleton-Based Action Representation Learning](https://mlsanity.com/paper/2506.03481/) (2025)
- [Context-Aware Sequence Alignment using 4D Skeletal Augmentation](https://mlsanity.com/paper/2204.12223/) (2022)
- [Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02327/) (2023)
- [SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2309.05834/) (2023)
- [Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning](https://mlsanity.com/paper/2405.20606/) (2024)
- [Joint Self-Supervised Video Alignment and Action Segmentation](https://mlsanity.com/paper/2503.16832/) (2025)
- [Bootstrapped Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2202.02232/) (2022)
- [Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2304.00858/) (2023)
- [Procedure Learning via Regularized Gromov-Wasserstein Optimal Transport](https://mlsanity.com/paper/2507.15540/) (2025)
- [Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples](https://mlsanity.com/paper/2510.25345/) (2025)
- [Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusion](https://mlsanity.com/paper/2305.19480/) (2023)
- [STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences](https://mlsanity.com/paper/2407.10935/) (2024)
- [Towards Efficient General Feature Prediction in Masked Skeleton Modeling](https://mlsanity.com/paper/2509.03609/) (2025)
- [Adversarial Semi-supervised Learning for Corporate Credit Ratings](https://mlsanity.com/paper/2104.02479/) (2021)
- [Few-Shot Learning in Video and 3D Object Detection: A Survey](https://mlsanity.com/paper/2507.17079/) (2025)
- [Fine-grained Hand Gesture Recognition in Multi-viewpoint Hand Hygiene](https://mlsanity.com/paper/2109.02917/) (2021)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)

## Abstract (arXiv)

We consider the problem of semi-supervised 3D action recognition which has been rarely explored before. Its major challenge lies in how to effectively learn motion representations from unlabeled data. Self-supervised learning (SSL) has been proved very effective at learning representations from unlabeled data in the image domain. However, few effective self-supervised approaches exist for 3D action recognition, and directly applying SSL for semi-supervised learning suffers from misalignment of representations learned from SSL and supervised learning tasks. To address these issues, we present Adversarial Self-Supervised Learning (ASSL), a novel framework that tightly couples SSL and the semi-supervised scheme via neighbor relation exploration and adversarial learning. Specifically, we design an effective SSL scheme to improve the discrimination capability of learned representations for 3D action recognition, through exploring the data relations within a neighborhood. We further propose an adversarial regularization to align the feature distributions of labeled and unlabeled samples. To demonstrate effectiveness of the proposed ASSL in semi-supervised 3D action recognition, we conduct extensive experiments on NTU and N-UCLA datasets. The results confirm its advantageous performance over state-of-the-art semi-supervised methods in the few label regime for 3D action recognition.
