# Learning to Play Sequential Games versus Unknown Opponents

arXiv: https://arxiv.org/abs/2007.05271 · HTML: https://mlsanity.com/paper/2007.05271/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jul 2020.

## Built on by (most cited first, 18 of 18)

- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [Performative Reinforcement Learning](https://mlsanity.com/paper/2207.00046/) (2022)
- [Zeroth-Order Methods for Convex-Concave Minmax Problems: Applications to Decision-Dependent Risk Minimization](https://mlsanity.com/paper/2106.09082/) (2021)
- [Robust Reinforcement Learning Under Minimax Regret for Green Security](https://mlsanity.com/paper/2106.08413/) (2021)
- [Movement Penalized Bayesian Optimization with Application to Wind Energy Systems](https://mlsanity.com/paper/2210.08087/) (2022)
- [Meta-Learning Hypothesis Spaces for Sequential Decision-making](https://mlsanity.com/paper/2202.00602/) (2022)
- [Adversarial Causal Bayesian Optimization](https://mlsanity.com/paper/2307.16625/) (2023)
- [Learning to Play Against Unknown Opponents](https://mlsanity.com/paper/2412.18297/) (2024)
- [Game of Coding With an Unknown Adversary](https://mlsanity.com/paper/2502.07109/) (2025)
- [Strategy Extraction in Single-Agent Games](https://mlsanity.com/paper/2305.12623/) (2023)
- [Nearly-Optimal Algorithm for Adversarial Kernelized Bandits](https://mlsanity.com/paper/2605.10299/) (2026)
- [Online Learning in Supply-Chain Games](https://mlsanity.com/paper/2207.04054/) (2022)
- [Decentralized Online Bandit Optimization on Directed Graphs with Regret Bounds](https://mlsanity.com/paper/2301.11802/) (2023)
- [Follower Agnostic Methods for Stackelberg Games](https://mlsanity.com/paper/2302.01421/) (2023)
- [Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition](https://mlsanity.com/paper/2505.17379/) (2025)
- [Learning in Repeated Multi-Objective Stackelberg Games with Payoff Manipulation](https://mlsanity.com/paper/2508.14705/) (2025)
- [Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings](https://mlsanity.com/paper/2604.25076/) (2026)
- [Learning from Acceptance: Cumulative Regret in the Game of Coding](https://mlsanity.com/paper/2605.09754/) (2026)

## Abstract (arXiv)

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous approaches consider known opponent models, we focus on the setting in which the opponent's model is unknown. To this end, we use kernel-based regularity assumptions to capture and exploit the structure in the opponent's response. We propose a novel algorithm for the learner when playing against an adversarial sequence of opponents. The algorithm combines ideas from bilevel optimization and online learning to effectively balance between exploration (learning about the opponent's model) and exploitation (selecting highly rewarding actions for the learner). Our results include algorithm's regret guarantees that depend on the regularity of the opponent's response and scale sublinearly with the number of game rounds. Moreover, we specialize our approach to repeated Stackelberg games, and empirically demonstrate its effectiveness in a traffic routing and wildlife conservation task
