# 3D Shape Reconstruction from Vision and Touch

arXiv: https://arxiv.org/abs/2007.03778 · HTML: https://mlsanity.com/paper/2007.03778/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Jul 2020.

## Built on by (most cited first, 30 of 42)

- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations](https://mlsanity.com/paper/2408.04380/) (2024)
- [Active 3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2107.09584/) (2021)
- [MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation](https://mlsanity.com/paper/2310.16917/) (2023)
- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning](https://mlsanity.com/paper/2205.14850/) (2022)
- [Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2408.01366/) (2024)
- [Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting](https://mlsanity.com/paper/2403.09875/) (2024)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Neural Contact Fields: Tracking Extrinsic Contact with Tactile Sensing](https://mlsanity.com/paper/2210.09297/) (2022)
- [Visual-Tactile Sensing for In-Hand Object Reconstruction](https://mlsanity.com/paper/2303.14498/) (2023)
- [AcTExplore: Active Tactile Exploration of Unknown Objects](https://mlsanity.com/paper/2310.08745/) (2023)
- [Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces](https://mlsanity.com/paper/2403.20275/) (2024)
- [Active Visuo-Haptic Object Shape Completion](https://mlsanity.com/paper/2203.09149/) (2022)
- [Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.04680/) (2024)
- [Dynamic Reconstruction of Hand-Object Interaction with Distributed Force-aware Contact Representation](https://mlsanity.com/paper/2411.09572/) (2024)
- [Touch-based Curiosity for Sparse-Reward Tasks](https://mlsanity.com/paper/2104.00442/) (2021)
- [Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation](https://mlsanity.com/paper/2412.06785/) (2024)
- [GelSLAM: A Real-time, High-Fidelity, and Robust 3D Tactile SLAM System](https://mlsanity.com/paper/2508.15990/) (2025)
- [Elastic Tactile Simulation Towards Tactile-Visual Perception](https://mlsanity.com/paper/2108.05013/) (2021)
- [Enhancing Generalizable 6D Pose Tracking of an In-Hand Object with Tactile Sensing](https://mlsanity.com/paper/2210.04026/) (2022)
- [Learning Intuitive Physics with Multimodal Generative Models](https://mlsanity.com/paper/2101.04454/) (2021)
- [Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction](https://mlsanity.com/paper/2505.13091/) (2025)
- [ViTaSCOPE: Visuo-tactile Implicit Representation for In-hand Pose and Extrinsic Contact Estimation](https://mlsanity.com/paper/2506.12239/) (2025)

## Abstract (arXiv)

When a toddler is presented a new toy, their instinctual behaviour is to pick it upand inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to multi-modal shape understanding which encourages a similar fusion vision and touch information.To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single-modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) there construction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.
