# See, Hear, Explore: Curiosity via Audio-Visual Association

arXiv: https://arxiv.org/abs/2007.03669 · HTML: https://mlsanity.com/paper/2007.03669/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Jul 2020.

## Built on by (most cited first, 30 of 43)

- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [MultiBench: Multiscale Benchmarks for Multimodal Representation Learning](https://mlsanity.com/paper/2107.07502/) (2021)
- [Foundations and Trends in Multimodal Machine Learning: Principles, Challenges, and Open Questions](https://mlsanity.com/paper/2209.03430/) (2022)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [Visual Acoustic Matching](https://mlsanity.com/paper/2202.06875/) (2022)
- [Toward Practical Monocular Indoor Depth Estimation](https://mlsanity.com/paper/2112.02306/) (2021)
- [Learning Audio-Visual Dereverberation](https://mlsanity.com/paper/2106.07732/) (2021)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video](https://mlsanity.com/paper/2111.10882/) (2021)
- [Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning](https://mlsanity.com/paper/2205.14850/) (2022)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Learning Active Camera for Multi-Object Navigation](https://mlsanity.com/paper/2210.07505/) (2022)
- [Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation](https://mlsanity.com/paper/2308.10306/) (2023)
- [Hyperbolic Audio-visual Zero-shot Learning](https://mlsanity.com/paper/2308.12558/) (2023)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigation](https://mlsanity.com/paper/2509.16924/) (2025)
- [Finding Fallen Objects Via Asynchronous Audio-Visual Integration](https://mlsanity.com/paper/2207.03483/) (2022)
- [Hearing Touch: Audio-Visual Pretraining for Contact-Rich Manipulation](https://mlsanity.com/paper/2405.08576/) (2024)
- [That Sounds Right: Auditory Self-Supervision for Dynamic Robot Manipulation](https://mlsanity.com/paper/2210.01116/) (2022)
- [Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear](https://mlsanity.com/paper/2306.00923/) (2023)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations](https://mlsanity.com/paper/2301.02184/) (2023)
- [Touch-based Curiosity for Sparse-Reward Tasks](https://mlsanity.com/paper/2104.00442/) (2021)
- [Masked Imitation Learning: Discovering Environment-Invariant Modalities in Multimodal Demonstrations](https://mlsanity.com/paper/2209.07682/) (2022)
- [Brainish: Formalizing A Multimodal Language for Intelligence and Consciousness](https://mlsanity.com/paper/2205.00001/) (2022)
- [Nuclear Norm Maximization Based Curiosity-Driven Learning](https://mlsanity.com/paper/2205.10484/) (2022)

## Abstract (arXiv)

Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the future is an inherently difficult task which can be ill-posed in the face of stochasticity. In this paper, we introduce an alternative form of curiosity that rewards novel associations between different senses. Our approach exploits multiple modalities to provide a stronger signal for more efficient exploration. Our method is inspired by the fact that, for humans, both sight and sound play a critical role in exploration. We present results on several Atari environments and Habitat (a photorealistic navigation simulator), showing the benefits of using an audio-visual association model for intrinsically guiding learning agents in the absence of external rewards. For videos and code, see https://vdean.github.io/audio-curiosity.html.
