# VPN: Learning Video-Pose Embedding for Activities of Daily Living

arXiv: https://arxiv.org/abs/2007.03056 · HTML: https://mlsanity.com/paper/2007.03056/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jul 2020.

## Built on by (most cited first, 30 of 57)

- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition](https://mlsanity.com/paper/2210.07503/) (2022)
- [Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Driving](https://mlsanity.com/paper/2112.12141/) (2021)
- [VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Living](https://mlsanity.com/paper/2105.08141/) (2021)
- [UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition](https://mlsanity.com/paper/2107.08580/) (2021)
- [ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting](https://mlsanity.com/paper/2209.00065/) (2022)
- [ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpoints](https://mlsanity.com/paper/2112.03905/) (2021)
- [Cross-Modal Learning with 3D Deformable Attention for Action Recognition](https://mlsanity.com/paper/2212.05638/) (2022)
- [Vision-Based Human Pose Estimation via Deep Learning: A Survey](https://mlsanity.com/paper/2308.13872/) (2023)
- [Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living](https://mlsanity.com/paper/2311.18840/) (2023)
- [DVANet: Disentangling View and Action Features for Multi-View Action Recognition](https://mlsanity.com/paper/2312.05719/) (2023)
- [Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games](https://mlsanity.com/paper/2107.05617/) (2021)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition](https://mlsanity.com/paper/2110.14994/) (2021)
- [Learning Viewpoint-Agnostic Visual Representations by Recovering Tokens in 3D Space](https://mlsanity.com/paper/2206.11895/) (2022)
- [Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2407.15706/) (2024)
- [Self-Supervised Video Representation Learning via Latent Time Navigation](https://mlsanity.com/paper/2305.06437/) (2023)
- [VG4D: Vision-Language Model Goes 4D Video Recognition](https://mlsanity.com/paper/2404.11605/) (2024)
- [Modality Mixer for Multi-modal Action Recognition](https://mlsanity.com/paper/2208.11314/) (2022)
- [Understanding Policy and Technical Aspects of AI-Enabled Smart Video Surveillance to Address Public Safety](https://mlsanity.com/paper/2302.04310/) (2023)
- [Explore Human Parsing Modality for Action Recognition](https://mlsanity.com/paper/2401.02138/) (2024)
- [Pose-Guided Fine-Grained Sign Language Video Generation](https://mlsanity.com/paper/2409.16709/) (2024)
- [From CNNs to Transformers in Multimodal Human Action Recognition: A Survey](https://mlsanity.com/paper/2405.15813/) (2024)
- [LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living](https://mlsanity.com/paper/2406.09390/) (2024)
- [MV2MAE: Multi-View Video Masked Autoencoders](https://mlsanity.com/paper/2401.15900/) (2024)
- [Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework](https://mlsanity.com/paper/2203.04113/) (2022)
- [Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?](https://mlsanity.com/paper/2505.10679/) (2025)
- [ModSelect: Automatic Modality Selection for Synthetic-to-Real Domain Generalization](https://mlsanity.com/paper/2208.09414/) (2022)
- [HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.15719/) (2024)

## Abstract (arXiv)

In this paper, we focus on the spatio-temporal aspect of recognizing Activities of Daily Living (ADL). ADL have two specific properties (i) subtle spatio-temporal patterns and (ii) similar visual patterns varying with time. Therefore, ADL may look very similar and often necessitate to look at their fine-grained details to distinguish them. Because the recent spatio-temporal 3D ConvNets are too rigid to capture the subtle visual patterns across an action, we propose a novel Video-Pose Network: VPN. The 2 key components of this VPN are a spatial embedding and an attention network. The spatial embedding projects the 3D poses and RGB cues in a common semantic space. This enables the action recognition framework to learn better spatio-temporal features exploiting both modalities. In order to discriminate similar actions, the attention network provides two functionalities - (i) an end-to-end learnable pose backbone exploiting the topology of human body, and (ii) a coupler to provide joint spatio-temporal attention weights across a video. Experiments show that VPN outperforms the state-of-the-art results for action classification on a large scale human activity dataset: NTU-RGB+D 120, its subset NTU-RGB+D 60, a real-world challenging human activity dataset: Toyota Smarthome and a small scale human-object interaction dataset Northwestern UCLA.
