# Online learning in MDPs with linear function approximation and bandit feedback

arXiv: https://arxiv.org/abs/2007.01612 · HTML: https://mlsanity.com/paper/2007.01612/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Jul 2020.

## Built on by (most cited first, 30 of 30)

- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [A Model Selection Approach for Corruption Robust Reinforcement Learning](https://mlsanity.com/paper/2110.03580/) (2021)
- [Robust Policy Gradient against Strong Data Corruption](https://mlsanity.com/paper/2102.05800/) (2021)
- [A Theoretical Analysis of Optimistic Proximal Policy Optimization in Linear Markov Decision Processes](https://mlsanity.com/paper/2305.08841/) (2023)
- [Proximal Point Imitation Learning](https://mlsanity.com/paper/2209.10968/) (2022)
- [Refined Regret for Adversarial MDPs with Linear Function Approximation](https://mlsanity.com/paper/2301.12942/) (2023)
- [Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2309.00814/) (2023)
- [Improved Regret for Efficient Online Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2301.13087/) (2023)
- [Best of Both Worlds Policy Optimization](https://mlsanity.com/paper/2302.09408/) (2023)
- [Offline Primal-Dual Reinforcement Learning for Linear MDPs](https://mlsanity.com/paper/2305.12944/) (2023)
- [Improved Regret Bounds for Linear Adversarial MDPs via Linear Optimization](https://mlsanity.com/paper/2302.06834/) (2023)
- [Rate-Optimal Policy Optimization for Linear Markov Decision Processes](https://mlsanity.com/paper/2308.14642/) (2023)
- [Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback](https://mlsanity.com/paper/2310.11550/) (2023)
- [No-Regret Learning in Dynamic Stackelberg Games](https://mlsanity.com/paper/2202.04786/) (2022)
- [Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2305.07911/) (2023)
- [Improved Algorithm for Adversarial Linear Mixture MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/2403.04568/) (2024)
- [Warm-up Free Policy Optimization: Improved Regret in Linear Markov Decision Processes](https://mlsanity.com/paper/2407.03065/) (2024)
- [Horizon-free Reinforcement Learning in Adversarial Linear Mixture MDPs](https://mlsanity.com/paper/2305.08359/) (2023)
- [Learning Adversarial Low-rank Markov Decision Processes with Unknown Transition and Full-information Feedback](https://mlsanity.com/paper/2311.07876/) (2023)
- [Online Markov Decision Processes with Non-oblivious Strategic Adversary](https://mlsanity.com/paper/2110.03604/) (2021)
- [Multi-Step Alignment as Markov Games: An Optimistic Online Gradient Descent Approach with Convergence Guarantees](https://mlsanity.com/paper/2502.12678/) (2025)
- [Reinforcement Learning from Adversarial Preferences in Tabular MDPs](https://mlsanity.com/paper/2507.11706/) (2025)
- [Online Resource Allocation in Episodic Markov Decision Processes](https://mlsanity.com/paper/2305.10744/) (2023)
- [Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback](https://mlsanity.com/paper/2405.00950/) (2024)
- [Online Stackelberg Optimization via Nonlinear Control](https://mlsanity.com/paper/2406.18805/) (2024)
- [Regret Bounds for Reinforcement Learning from Multi-Source Imperfect Preferences](https://mlsanity.com/paper/2603.20453/) (2026)
- [Policy Regret for Embedding Model Routing: Contextual Bandits with Low-Rank Experts](https://mlsanity.com/paper/2606.14929/) (2026)
- [packetLSTM: Dynamic LSTM Framework for Streaming Data with Varying Feature Space](https://mlsanity.com/paper/2410.17394/) (2024)
- [Primal-Dual Policy Optimization for Linear CMDPs with Adversarial Losses](https://mlsanity.com/paper/2605.11535/) (2026)
- [A Geometric Perspective on Reward Function Updates in Inverse Reinforcement Learning](https://mlsanity.com/paper/2610.14041/) (2026)

## Abstract (arXiv)

We consider an online learning problem where the learner interacts with a Markov decision process in a sequence of episodes, where the reward function is allowed to change between episodes in an adversarial manner and the learner only gets to observe the rewards associated with its actions. We allow the state space to be arbitrarily large, but we assume that all action-value functions can be represented as linear functions in terms of a known low-dimensional feature map, and that the learner has access to a simulator of the environment that allows generating trajectories from the true MDP dynamics. Our main contribution is developing a computationally efficient algorithm that we call MDP-LinExp3, and prove that its regret is bounded by widetildeObig(H2 T2/3 (dK)1/3big), where T is the number of episodes, H is the number of steps in each episode, K is the number of actions, and d is the dimension of the feature map. We also show that the regret can be improved to widetildeObig(H2 √TdKbig) under much stronger assumptions on the MDP dynamics. To our knowledge, MDP-LinExp3 is the first provably efficient algorithm for this problem setting.
