# Gamification of Pure Exploration for Linear Bandits

arXiv: https://arxiv.org/abs/2007.00953 · HTML: https://mlsanity.com/paper/2007.00953/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Jul 2020.

## Built on by (most cited first, 30 of 63)

- [High-Dimensional Experimental Design and Kernel Bandits](https://mlsanity.com/paper/2105.05806/) (2021)
- [Minimax Optimal Fixed-Budget Best Arm Identification in Linear Bandits](https://mlsanity.com/paper/2105.13017/) (2021)
- [Leveraging Good Representations in Linear Contextual Bandits](https://mlsanity.com/paper/2104.03781/) (2021)
- [Optimal Design for Reward Modeling in RLHF](https://mlsanity.com/paper/2410.17055/) (2024)
- [Fixed-Budget Best-Arm Identification in Structured Bandits](https://mlsanity.com/paper/2106.04763/) (2021)
- [Efficient Pure Exploration for Combinatorial Bandits with Semi-Bandit Feedback](https://mlsanity.com/paper/2101.08534/) (2021)
- [Design of Experiments for Stochastic Contextual Linear Bandits](https://mlsanity.com/paper/2107.09912/) (2021)
- [Nearly Optimal Algorithms for Level Set Estimation](https://mlsanity.com/paper/2111.01768/) (2021)
- [Active Learning with Safety Constraints](https://mlsanity.com/paper/2206.11183/) (2022)
- [Instance-optimal PAC Algorithms for Contextual Bandits](https://mlsanity.com/paper/2207.02357/) (2022)
- [Sequential Learning of the Pareto Front for Multi-objective Bandits](https://mlsanity.com/paper/2501.17513/) (2025)
- [Pure Exploration in Kernel and Neural Bandits](https://mlsanity.com/paper/2106.12034/) (2021)
- [Sample Efficient Demonstration Selection for In-Context Learning](https://mlsanity.com/paper/2506.08607/) (2025)
- [Vector Optimization with Stochastic Bandit Feedback](https://mlsanity.com/paper/2110.12311/) (2021)
- [Dealing With Misspecification In Fixed-Confidence Linear Top-m Identification](https://mlsanity.com/paper/2111.01479/) (2021)
- [Top-m identification for linear bandits](https://mlsanity.com/paper/2103.10070/) (2021)
- [Pure Exploration in Bandits with Linear Constraints](https://mlsanity.com/paper/2306.12774/) (2023)
- [Pretraining Decision Transformers with Reward Prediction for In-Context Multi-task Structured Bandit Learning](https://mlsanity.com/paper/2406.05064/) (2024)
- [On Elimination Strategies for Bandit Fixed-Confidence Identification](https://mlsanity.com/paper/2205.10936/) (2022)
- [Optimal Batched Best Arm Identification](https://mlsanity.com/paper/2310.14129/) (2023)
- [Multi-task Representation Learning for Pure Exploration in Linear Bandits](https://mlsanity.com/paper/2302.04441/) (2023)
- [Pure Exploration in Asynchronous Federated Bandits](https://mlsanity.com/paper/2310.11015/) (2023)
- [Instance-Dependent Regret Analysis of Kernelized Bandits](https://mlsanity.com/paper/2203.06297/) (2022)
- [Scalable Representation Learning in Linear Contextual Bandits with Constant Regret Guarantees](https://mlsanity.com/paper/2210.13083/) (2022)
- [Experiment Planning with Function Approximation](https://mlsanity.com/paper/2401.05193/) (2024)
- [Near Instance Optimal Model Selection for Pure Exploration Linear Bandits](https://mlsanity.com/paper/2109.05131/) (2021)
- [Price of Safety in Linear Best Arm Identification](https://mlsanity.com/paper/2309.08709/) (2023)
- [FraPPE: Fast and Efficient Preference-based Pure Exploration](https://mlsanity.com/paper/2508.16487/) (2025)
- [SPRT-based Efficient Best Arm Identification in Stochastic Bandits](https://mlsanity.com/paper/2207.11158/) (2022)
- [Certified Multi-Fidelity Zeroth-Order Optimization](https://mlsanity.com/paper/2308.00978/) (2023)

## Abstract (arXiv)

We investigate an active pure-exploration setting, that includes best-arm identification, in the context of linear stochastic bandits. While asymptotically optimal algorithms exist for standard multi-arm bandits, the existence of such algorithms for the best-arm identification in linear bandits has been elusive despite several attempts to address it. First, we provide a thorough comparison and new insight over different notions of optimality in the linear case, including G-optimality, transductive optimality from optimal experimental design and asymptotic optimality. Second, we design the first asymptotically optimal algorithm for fixed-confidence pure exploration in linear bandits. As a consequence, our algorithm naturally bypasses the pitfall caused by a simple but difficult instance, that most prior algorithms had to be engineered to deal with explicitly. Finally, we avoid the need to fully solve an optimal design problem by providing an approach that entails an efficient implementation.
