# Sequential Transfer in Reinforcement Learning with a Generative Model

arXiv: https://arxiv.org/abs/2007.00722 · HTML: https://mlsanity.com/paper/2007.00722/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jul 2020.

## Built on by (most cited first, 10 of 10)

- [Enforcing Hard Constraints with Soft Barriers: Safe Reinforcement Learning in Unknown Stochastic Environments](https://mlsanity.com/paper/2209.15090/) (2022)
- [Sample Complexity of Variance-reduced Distributionally Robust Q-learning](https://mlsanity.com/paper/2305.18420/) (2023)
- [Learning Mixtures of Linear Dynamical Systems](https://mlsanity.com/paper/2201.11211/) (2022)
- [Generative Models in Decision Making: A Survey](https://mlsanity.com/paper/2502.17100/) (2025)
- [On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness](https://mlsanity.com/paper/2210.10464/) (2022)
- [Near-Minimax-Optimal Distributional Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2402.07598/) (2024)
- [CtrlFormer: Learning Transferable State Representation for Visual Control via Transformer](https://mlsanity.com/paper/2206.08883/) (2022)
- [Provable Zero-Shot Generalization in Offline Reinforcement Learning](https://mlsanity.com/paper/2503.07988/) (2025)
- [Human-Inspired Framework to Accelerate Reinforcement Learning](https://mlsanity.com/paper/2303.08115/) (2023)
- [Provably Efficient Reward Transfer in Reinforcement Learning with Discrete Markov Decision Processes](https://mlsanity.com/paper/2503.13414/) (2025)

## Abstract (arXiv)

We are interested in how to design reinforcement learning agents that provably reduce the sample complexity for learning new tasks by transferring knowledge from previously-solved ones. The availability of solutions to related problems poses a fundamental trade-off: whether to seek policies that are expected to achieve high (yet sub-optimal) performance in the new task immediately or whether to seek information to quickly identify an optimal solution, potentially at the cost of poor initial behavior. In this work, we focus on the second objective when the agent has access to a generative model of state-action pairs. First, given a set of solved tasks containing an approximation of the target one, we design an algorithm that quickly identifies an accurate solution by seeking the state-action pairs that are most informative for this purpose. We derive PAC bounds on its sample complexity which clearly demonstrate the benefits of using this kind of prior knowledge. Then, we show how to learn these approximate tasks sequentially by reducing our transfer setting to a hidden Markov model and employing spectral methods to recover its parameters. Finally, we empirically verify our theoretical findings in simple simulated domains.
