# Adversarial Example Games

arXiv: https://arxiv.org/abs/2007.00720 · HTML: https://mlsanity.com/paper/2007.00720/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jul 2020.

## Built on by (most cited first, 30 of 34)

- [Advances in adversarial attacks and defenses in computer vision: A survey](https://mlsanity.com/paper/2108.00401/) (2021)
- [Stochastic Extragradient: General Analysis and Improved Rates](https://mlsanity.com/paper/2111.08611/) (2021)
- [The Many Faces of Adversarial Risk](https://mlsanity.com/paper/2201.08956/) (2022)
- [Mixed Nash Equilibria in the Adversarial Examples Game](https://mlsanity.com/paper/2102.06905/) (2021)
- [The Multimarginal Optimal Transport Formulation of Adversarial Multiclass Classification](https://mlsanity.com/paper/2204.12676/) (2022)
- [Balance, Imbalance, and Rebalance: Understanding Robust Overfitting from a Minimax Game Perspective](https://mlsanity.com/paper/2310.19360/) (2023)
- [Training Meta-Surrogate Model for Transferable Adversarial Attack](https://mlsanity.com/paper/2109.01983/) (2021)
- [Clipped Stochastic Methods for Variational Inequalities with Heavy-Tailed Noise](https://mlsanity.com/paper/2206.01095/) (2022)
- [Bag of Tricks to Boost Adversarial Transferability](https://mlsanity.com/paper/2401.08734/) (2024)
- [Complex Momentum for Optimization in Games](https://mlsanity.com/paper/2102.08431/) (2021)
- [Certified Robust Neural Networks: Generalization and Corruption Resistance](https://mlsanity.com/paper/2303.02251/) (2023)
- [Sampling without Replacement Leads to Faster Rates in Finite-Sum Minimax Optimization](https://mlsanity.com/paper/2206.02953/) (2022)
- [On the Role of Generalization in Transferability of Adversarial Examples](https://mlsanity.com/paper/2206.09238/) (2022)
- [On the existence of solutions to adversarial training in multiclass classification](https://mlsanity.com/paper/2305.00075/) (2023)
- [Lyapunov Exponents for Diversity in Differentiable Games](https://mlsanity.com/paper/2112.14570/) (2021)
- [Nash Equilibria and Pitfalls of Adversarial Training in Adversarial Robustness Games](https://mlsanity.com/paper/2210.12606/) (2022)
- [Adversarial Alignment for LLMs Requires Simpler, Reproducible, and More Measurable Objectives](https://mlsanity.com/paper/2502.11910/) (2025)
- [The Adaptive Arms Race: Redefining Robustness in AI Security](https://mlsanity.com/paper/2312.13435/) (2023)
- [Harnessing the Computation Redundancy in ViTs to Boost Adversarial Transferability](https://mlsanity.com/paper/2504.10804/) (2025)
- [Online Adversarial Attacks](https://mlsanity.com/paper/2103.02014/) (2021)
- [Can Targeted Adversarial Examples Transfer When the Source and Target Models Have No Label Space Overlap?](https://mlsanity.com/paper/2103.09916/) (2021)
- [The Art of Deception: Robust Backdoor Attack using Dynamic Stacking of Triggers](https://mlsanity.com/paper/2401.01537/) (2024)
- [Adversarial Attack across Datasets](https://mlsanity.com/paper/2110.07718/) (2021)
- [Adversarial Attacks on Hidden Tasks in Multi-Task Learning](https://mlsanity.com/paper/2405.15244/) (2024)
- [Adversarial Attacks in Cooperative AI](https://mlsanity.com/paper/2111.14833/) (2021)
- [Universal Adversarial Directions](https://mlsanity.com/paper/2210.15997/) (2022)
- [SoK: Analyzing Adversarial Examples: A Framework to Study Adversary Knowledge](https://mlsanity.com/paper/2402.14937/) (2024)
- [Paths to Equilibrium in Games](https://mlsanity.com/paper/2403.18079/) (2024)
- [Scalable Personalised Item Ranking through Parametric Density Estimation](https://mlsanity.com/paper/2105.04769/) (2021)
- [Achieve Optimal Adversarial Accuracy for Adversarial Deep Learning using Stackelberg Game](https://mlsanity.com/paper/2207.08137/) (2022)

## Abstract (arXiv)

The existence of adversarial examples capable of fooling trained neural network classifiers calls for a much better understanding of possible attacks to guide the development of safeguards against them. This includes attack methods in the challenging non-interactive blackbox setting, where adversarial attacks are generated without any access, including queries, to the target model. Prior attacks in this setting have relied mainly on algorithmic innovations derived from empirical observations (e.g., that momentum helps), lacking principled transferability guarantees. In this work, we provide a theoretical foundation for crafting transferable adversarial examples to entire hypothesis classes. We introduce Adversarial Example Games (AEG), a framework that models the crafting of adversarial examples as a min-max game between a generator of attacks and a classifier. AEG provides a new way to design adversarial examples by adversarially training a generator and a classifier from a given hypothesis class (e.g., architecture). We prove that this game has an equilibrium, and that the optimal generator is able to craft adversarial examples that can attack any classifier from the corresponding hypothesis class. We demonstrate the efficacy of AEG on the MNIST and CIFAR-10 datasets, outperforming prior state-of-the-art approaches with an average relative improvement of 29.9% and 47.2% against undefended and robust models (Table 2 & 3) respectively.
