# Accelerating Reinforcement Learning Agent with EEG-based Implicit Human Feedback

arXiv: https://arxiv.org/abs/2006.16498 · HTML: https://mlsanity.com/paper/2006.16498/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 13 of its 68 references that are in the map.
- First posted on arXiv 30 Jun 2020.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Efficient Exploration through Bayesian Deep Q-Networks](https://mlsanity.com/paper/1802.04412/) (2018)
- [Learning Language Games through Interaction](https://mlsanity.com/paper/1606.02447/) (2016)
- [Leveraging Human Guidance for Deep Reinforcement Learning Tasks](https://mlsanity.com/paper/1909.09906/) (2019)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [FRESH: Interactive Reward Shaping in High-Dimensional State Spaces using Human Feedback](https://mlsanity.com/paper/2001.06781/) (2020)
- [A Plug&Play P300 BCI Using Information Geometry](https://mlsanity.com/paper/1409.0107/) (2014)
- [A New Generation of Brain-Computer Interface Based on Riemannian Geometry](https://mlsanity.com/paper/1310.8115/) (2013)
- [Potential-Based Advice for Stochastic Policy Learning](https://mlsanity.com/paper/1907.08823/) (2019)

## Built on by (most cited first, 4 of 4)

- [First Contact: Unsupervised Human-Machine Co-Adaptation via Mutual Information Maximization](https://mlsanity.com/paper/2205.12381/) (2022)
- [X2T: Training an X-to-Text Typing Interface with Online Learning from User Feedback](https://mlsanity.com/paper/2203.02072/) (2022)
- [Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learning](https://mlsanity.com/paper/2203.12048/) (2022)
- [A New Strategy for Artificial Intelligence: Training Foundation Models Directly on Human Brain Data](https://mlsanity.com/paper/2601.12053/) (2026)

## Abstract (arXiv)

Providing Reinforcement Learning (RL) agents with human feedback can dramatically improve various aspects of learning. However, previous methods require human observer to give inputs explicitly (e.g., press buttons, voice interface), burdening the human in the loop of RL agent's learning process. Further, it is sometimes difficult or impossible to obtain the explicit human advise (feedback), e.g., autonomous driving, disabled rehabilitation, etc. In this work, we investigate capturing human's intrinsic reactions as implicit (and natural) feedback through EEG in the form of error-related potentials (ErrP), providing a natural and direct way for humans to improve the RL agent learning. As such, the human intelligence can be integrated via implicit feedback with RL algorithms to accelerate the learning of RL agent. We develop three reasonably complex 2D discrete navigational games to experimentally evaluate the overall performance of the proposed work. Major contributions of our work are as follows, (i) we propose and experimentally validate the zero-shot learning of ErrPs, where the ErrPs can be learned for one game, and transferred to other unseen games, (ii) we propose a novel RL framework for integrating implicit human feedbacks via ErrPs with RL agent, improving the label efficiency and robustness to human mistakes, and (iii) compared to prior works, we scale the application of ErrPs to reasonably complex environments, and demonstrate the significance of our approach for accelerated learning through real user experiments.
