# On Bellman's Optimality Principle for zs-POSGs

arXiv: https://arxiv.org/abs/2006.16395 · HTML: https://mlsanity.com/paper/2006.16395/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Jun 2020.

## Built on by (most cited first, 2 of 2)

- [Abstracting Imperfect Information Away from Two-Player Zero-Sum Games](https://mlsanity.com/paper/2301.09159/) (2023)
- [Self-Explaining Deviations for Coordination](https://mlsanity.com/paper/2207.12322/) (2022)

## Abstract (arXiv)

Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i.e., exploiting the fact that sub-problems are nested recursively within the original problem. Here we show how it can apply to (infinite horizon) 2-player zero-sum partially observable stochastic games (zs-POSGs) by (i) taking a central planner's viewpoint, which can only reason on a sufficient statistic called occupancy state, and (ii) turning such problems into zero-sum occupancy Markov games (zs-OMGs). Then, exploiting the Lipschitz-continuity of the value function in occupancy space, one can derive a version of the HSVI algorithm (Heuristic Search Value Iteration) that provably finds an ε-Nash equilibrium in finite time.
