# Intrinsic Reward Driven Imitation Learning via Generative Model

arXiv: https://arxiv.org/abs/2006.15061 · HTML: https://mlsanity.com/paper/2006.15061/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 26 Jun 2020.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [Deep Learning and the Information Bottleneck Principle](https://mlsanity.com/paper/1503.02406/) (2015)
- [Masked Autoregressive Flow for Density Estimation](https://mlsanity.com/paper/1705.07057/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [Adversarial Imitation via Variational Inverse Reinforcement Learning](https://mlsanity.com/paper/1809.06404/) (2018)
- [Inverse reinforcement learning for video games](https://mlsanity.com/paper/1810.10593/) (2018)
- [Generative predecessor models for sample-efficient imitation learning](https://mlsanity.com/paper/1904.01139/) (2019)
- [Better-than-Demonstrator Imitation Learning via Automatically-Ranked Demonstrations](https://mlsanity.com/paper/1907.03976/) (2019)

## Built on by (most cited first, 30 of 35)

- [A Survey of Deep RL and IL for Autonomous Driving Policy Learning](https://mlsanity.com/paper/2101.01993/) (2021)
- [Imitation Learning: Progress, Taxonomies and Challenges](https://mlsanity.com/paper/2106.12177/) (2021)
- [Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions](https://mlsanity.com/paper/2402.13777/) (2024)
- [R'enyi State Entropy for Exploration Acceleration in Reinforcement Learning](https://mlsanity.com/paper/2203.04297/) (2022)
- [A Survey of Imitation Learning Methods, Environments and Metrics](https://mlsanity.com/paper/2404.19456/) (2024)
- [Imitation by Predicting Observations](https://mlsanity.com/paper/2107.03851/) (2021)
- [Understanding Adversarial Imitation Learning in Small Sample Regime: A Stage-coupled Analysis](https://mlsanity.com/paper/2208.01899/) (2022)
- [Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10886/) (2023)
- [CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.13412/) (2023)
- [RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning](https://mlsanity.com/paper/2405.19548/) (2024)
- [Olaf-World: Orienting Latent Actions for Video World Modeling](https://mlsanity.com/paper/2602.10104/) (2026)
- [CLIP-Motion: Learning Reward Functions for Robotic Actions Using Consecutive Observations](https://mlsanity.com/paper/2311.03485/) (2023)
- [Align Your Intents: Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2402.13037/) (2024)
- [Pre-trained Visual Dynamics Representations for Efficient Policy Learning](https://mlsanity.com/paper/2411.03169/) (2024)
- [Rewarding Episodic Visitation Discrepancy for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2209.08842/) (2022)
- [From Psychological Curiosity to Artificial Curiosity: Curiosity-Driven Learning in Artificial Intelligence Tasks](https://mlsanity.com/paper/2201.08300/) (2022)
- [IL-SOAR : Imitation Learning with Soft Optimistic Actor cRitic](https://mlsanity.com/paper/2502.19859/) (2025)
- [ProtoX: Explaining a Reinforcement Learning Agent via Prototyping](https://mlsanity.com/paper/2211.03162/) (2022)
- [Diversifying Policy Behaviors with Extrinsic Behavioral Curiosity](https://mlsanity.com/paper/2410.06151/) (2024)
- [Imitation from Diverse Behaviors: Wasserstein Quality Diversity Imitation Learning with Single-Step Archive Exploration](https://mlsanity.com/paper/2411.06965/) (2024)
- [Generative Artificial Intelligence: Evolving Technology, Growing Societal Impact, and Opportunities for Information Systems Research](https://mlsanity.com/paper/2503.05770/) (2025)
- [RLLTE: Long-Term Evolution Project of Reinforcement Learning](https://mlsanity.com/paper/2309.16382/) (2023)
- [Is Exploration All You Need? Effective Exploration Characteristics for Transfer in Reinforcement Learning](https://mlsanity.com/paper/2404.02235/) (2024)
- [Multimodal Reward Shaping for Efficient Exploration in Reinforcement Learning](https://mlsanity.com/paper/2107.08888/) (2021)
- [Intrinsically-Motivated Reinforcement Learning: A Brief Introduction](https://mlsanity.com/paper/2203.02298/) (2022)
- [Self-supervised network distillation: an effective approach to exploration in sparse reward environments](https://mlsanity.com/paper/2302.11563/) (2023)
- [ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy](https://mlsanity.com/paper/2412.03800/) (2024)
- [A Survey on Deep Reinforcement Learning-based Approaches for Adaptation and Generalization](https://mlsanity.com/paper/2202.08444/) (2022)
- [Tackling Visual Control via Multi-View Exploration Maximization](https://mlsanity.com/paper/2211.15233/) (2022)
- [Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration](https://mlsanity.com/paper/2506.20307/) (2025)

## Abstract (arXiv)

Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the module's dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the demonstrator and a better exploration ability, which is critical for the agent to outperform the demonstrator. Empirical results show that our method outperforms state-of-the-art IRL methods on multiple Atari games, even with one-life demonstration. Remarkably, our method achieves performance that is up to 5 times the performance of the demonstration.
