# Can 3D Adversarial Logos Cloak Humans?

arXiv: https://arxiv.org/abs/2006.14655 · HTML: https://mlsanity.com/paper/2006.14655/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jun 2020.

## Built on by (most cited first, 7 of 7)

- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [Exploring Adversarial Robustness of Multi-Sensor Perception Systems in Self Driving](https://mlsanity.com/paper/2101.06784/) (2021)
- [Infrared Invisible Clothing:Hiding from Infrared Detectors at Multiple Angles in Real World](https://mlsanity.com/paper/2205.05909/) (2022)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [Flexible Physical Camouflage Generation Based on a Differential Approach](https://mlsanity.com/paper/2402.13575/) (2024)
- [Emerging Threats in Deep Learning-Based Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2210.11237/) (2022)
- [Physical Adversarial Examples for Person Detectors in Thermal Images Based on 3D Modeling](https://mlsanity.com/paper/2608.30839/) (2026)

## Abstract (arXiv)

With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to images. Nevertheless, much less have we known about adversarial attacks from 3D rendering views, which is essential for the attack to be persistently strong in the physical world. This paper presents a new 3D adversarial logo attack: we construct an arbitrary shape logo from a 2D texture image and map this image into a 3D adversarial logo via a texture mapping called logo transformation. The resulting 3D adversarial logo is then viewed as an adversarial texture enabling easy manipulation of its shape and position. This greatly extends the versatility of adversarial training for computer graphics synthesized imagery. Contrary to the traditional adversarial patch, this new form of attack is mapped into the 3D object world and back-propagates to the 2D image domain through differentiable rendering. In addition, and unlike existing adversarial patches, our new 3D adversarial logo is shown to fool state-of-the-art deep object detectors robustly under model rotations, leading to one step further for realistic attacks in the physical world. Our codes are available at https://github.com/TAMU-VITA/3D_Adversarial_Logo.
