# Audeo: Audio Generation for a Silent Performance Video

arXiv: https://arxiv.org/abs/2006.14348 · HTML: https://mlsanity.com/paper/2006.14348/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Jun 2020.

## Built on by (most cited first, 30 of 47)

- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Sound to Visual Scene Generation by Audio-to-Visual Latent Alignment](https://mlsanity.com/paper/2303.17490/) (2023)
- [Quantized GAN for Complex Music Generation from Dance Videos](https://mlsanity.com/paper/2204.00604/) (2022)
- [End-to-end Spoken Conversational Question Answering: Task, Dataset and Model](https://mlsanity.com/paper/2204.14272/) (2022)
- [Video2Music: Suitable Music Generation from Videos using an Affective Multimodal Transformer model](https://mlsanity.com/paper/2311.00968/) (2023)
- [Foundation Models for Music: A Survey](https://mlsanity.com/paper/2408.14340/) (2024)
- [Connecting Multi-modal Contrastive Representations](https://mlsanity.com/paper/2305.14381/) (2023)
- [Tell What You Hear From What You See -- Video to Audio Generation Through Text](https://mlsanity.com/paper/2411.05679/) (2024)
- [Video Background Music Generation: Dataset, Method and Evaluation](https://mlsanity.com/paper/2211.11248/) (2022)
- [Tackling Data Bias in MUSIC-AVQA: Crafting a Balanced Dataset for Unbiased Question-Answering](https://mlsanity.com/paper/2310.06238/) (2023)
- [From Vision to Audio and Beyond: A Unified Model for Audio-Visual Representation and Generation](https://mlsanity.com/paper/2409.19132/) (2024)
- [Vision+X: A Survey on Multimodal Learning in the Light of Data](https://mlsanity.com/paper/2210.02884/) (2022)
- [Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos](https://mlsanity.com/paper/2303.16897/) (2023)
- [Class-Incremental Grouping Network for Continual Audio-Visual Learning](https://mlsanity.com/paper/2309.05281/) (2023)
- [Content-based Controls For Music Large Language Modeling](https://mlsanity.com/paper/2310.17162/) (2023)
- [It's Time for Artistic Correspondence in Music and Video](https://mlsanity.com/paper/2206.07148/) (2022)
- [V2Meow: Meowing to the Visual Beat via Video-to-Music Generation](https://mlsanity.com/paper/2305.06594/) (2023)
- [Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parser](https://mlsanity.com/paper/2305.17343/) (2023)
- [Long-Term Rhythmic Video Soundtracker](https://mlsanity.com/paper/2305.01319/) (2023)
- [Piano Skills Assessment](https://mlsanity.com/paper/2101.04884/) (2021)
- [Sounding Video Generator: A Unified Framework for Text-guided Sounding Video Generation](https://mlsanity.com/paper/2303.16541/) (2023)
- [VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos](https://mlsanity.com/paper/2409.07450/) (2024)
- [Finding Fallen Objects Via Asynchronous Audio-Visual Integration](https://mlsanity.com/paper/2207.03483/) (2022)
- [MuVi: Video-to-Music Generation with Semantic Alignment and Rhythmic Synchronization](https://mlsanity.com/paper/2410.12957/) (2024)
- [Zero-Shot Audio-Visual Editing via Cross-Modal Delta Denoising](https://mlsanity.com/paper/2503.20782/) (2025)
- [A Survey of AI Music Generation Tools and Models](https://mlsanity.com/paper/2308.12982/) (2023)
- [MEGAN: Memory Enhanced Graph Attention Network for Space-Time Video Super-Resolution](https://mlsanity.com/paper/2110.15327/) (2021)
- [Collaborative Learning to Generate Audio-Video Jointly](https://mlsanity.com/paper/2104.02656/) (2021)

## Abstract (arXiv)

We present a novel system that gets as an input video frames of a musician playing the piano and generates the music for that video. Generation of music from visual cues is a challenging problem and it is not clear whether it is an attainable goal at all. Our main aim in this work is to explore the plausibility of such a transformation and to identify cues and components able to carry the association of sounds with visual events. To achieve the transformation we built a full pipeline named `textitAudeo' containing three components. We first translate the video frames of the keyboard and the musician hand movements into raw mechanical musical symbolic representation Piano-Roll (Roll) for each video frame which represents the keys pressed at each time step. We then adapt the Roll to be amenable for audio synthesis by including temporal correlations. This step turns out to be critical for meaningful audio generation. As a last step, we implement Midi synthesizers to generate realistic music. textitAudeo converts video to audio smoothly and clearly with only a few setup constraints. We evaluate textitAudeo on `in the wild' piano performance videos and obtain that their generated music is of reasonable audio quality and can be successfully recognized with high precision by popular music identification software.
