# 3D Pose Detection in Videos: Focusing on Occlusion

arXiv: https://arxiv.org/abs/2006.13517 · HTML: https://mlsanity.com/paper/2006.13517/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Jun 2020.

## Built on by (most cited first, 4 of 4)

- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2308.10123/) (2023)
- [Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimation](https://mlsanity.com/paper/2208.00090/) (2022)
- [Motion Projection Consistency Based 3D Human Pose Estimation with Virtual Bones from Monocular Videos](https://mlsanity.com/paper/2106.14706/) (2021)

## Abstract (arXiv)

In this work, we build upon existing methods for occlusion-aware 3D pose detection in videos. We implement a two stage architecture that consists of the stacked hourglass network to produce 2D pose predictions, which are then inputted into a temporal convolutional network to produce 3D pose predictions. To facilitate prediction on poses with occluded joints, we introduce an intuitive generalization of the cylinder man model used to generate occlusion labels. We find that the occlusion-aware network is able to achieve a mean-per-joint-position error 5 mm less than our linear baseline model on the Human3.6M dataset. Compared to our temporal convolutional network baseline, we achieve a comparable mean-per-joint-position error of 0.1 mm less at reduced computational cost.
