# Feature Expansive Reward Learning: Rethinking Human Input

arXiv: https://arxiv.org/abs/2006.13208 · HTML: https://mlsanity.com/paper/2006.13208/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Jun 2020.

## Built on by (most cited first, 25 of 25)

- [Getting aligned on representational alignment](https://mlsanity.com/paper/2310.13018/) (2023)
- [Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons](https://mlsanity.com/paper/2603.02115/) (2026)
- [Causal Confusion and Reward Misidentification in Preference-Based Reward Learning](https://mlsanity.com/paper/2204.06601/) (2022)
- [Inducing Structure in Reward Learning by Learning Features](https://mlsanity.com/paper/2201.07082/) (2022)
- [SIRL: Similarity-based Implicit Representation Learning](https://mlsanity.com/paper/2301.00810/) (2023)
- [What Matters to You? Towards Visual Representation Alignment for Robot Learning](https://mlsanity.com/paper/2310.07932/) (2023)
- [Autonomous Robotic Reinforcement Learning with Asynchronous Human Feedback](https://mlsanity.com/paper/2310.20608/) (2023)
- [Learning Perceptual Concepts by Bootstrapping from Human Queries](https://mlsanity.com/paper/2111.05251/) (2021)
- [ViSaRL: Visual Reinforcement Learning Guided by Human Saliency](https://mlsanity.com/paper/2403.10940/) (2024)
- [Aligning Robot and Human Representations](https://mlsanity.com/paper/2302.01928/) (2023)
- [Learning with Language-Guided State Abstractions](https://mlsanity.com/paper/2402.18759/) (2024)
- [Human-oriented Representation Learning for Robotic Manipulation](https://mlsanity.com/paper/2310.03023/) (2023)
- [Adaptive Language-Guided Abstraction from Contrastive Explanations](https://mlsanity.com/paper/2409.08212/) (2024)
- [Leveraging Large Language Models in Human-Robot Interaction: A Critical Analysis of Potential and Pitfalls](https://mlsanity.com/paper/2405.00693/) (2024)
- [Continual Learning through Human-Robot Interaction: Human Perceptions of a Continual Learning Robot in Repeated Interactions](https://mlsanity.com/paper/2305.16332/) (2023)
- [Contrastive Learning from Exploratory Actions: Leveraging Natural Interactions for Preference Elicitation](https://mlsanity.com/paper/2501.01367/) (2025)
- [Towards Teachable Autotelic Agents](https://mlsanity.com/paper/2105.11977/) (2021)
- [Learning from Physical Human Feedback: An Object-Centric One-Shot Adaptation Method](https://mlsanity.com/paper/2203.04951/) (2022)
- [FARPLS: A Feature-Augmented Robot Trajectory Preference Labeling System to Assist Human Labelers' Preference Elicitation](https://mlsanity.com/paper/2403.06267/) (2024)
- [MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention](https://mlsanity.com/paper/2406.16258/) (2024)
- [Aligning Robot Representations with Humans](https://mlsanity.com/paper/2205.07882/) (2022)
- [Towards Interpretable Foundation Models of Robot Behavior: A Task Specific Policy Generation Approach](https://mlsanity.com/paper/2407.08065/) (2024)
- [Online Behavior Modification for Expressive User Control of RL-Trained Robots](https://mlsanity.com/paper/2408.16776/) (2024)
- [Extended Reality System for Robotic Learning from Human Demonstration](https://mlsanity.com/paper/2409.12862/) (2024)
- [Formulating Reinforcement Learning for Human-Robot Collaboration through Off-Policy Evaluation](https://mlsanity.com/paper/2602.02530/) (2026)

## Abstract (arXiv)

When a person is not satisfied with how a robot performs a task, they can intervene to correct it. Reward learning methods enable the robot to adapt its reward function online based on such human input, but they rely on handcrafted features. When the correction cannot be explained by these features, recent work in deep Inverse Reinforcement Learning (IRL) suggests that the robot could ask for task demonstrations and recover a reward defined over the raw state space. Our insight is that rather than implicitly learning about the missing feature(s) from demonstrations, the robot should instead ask for data that explicitly teaches it about what it is missing. We introduce a new type of human input in which the person guides the robot from states where the feature being taught is highly expressed to states where it is not. We propose an algorithm for learning the feature from the raw state space and integrating it into the reward function. By focusing the human input on the missing feature, our method decreases sample complexity and improves generalization of the learned reward over the above deep IRL baseline. We show this in experiments with a physical 7DOF robot manipulator, as well as in a user study conducted in a simulated environment.
