# Experience Replay with Likelihood-free Importance Weights

arXiv: https://arxiv.org/abs/2006.13169 · HTML: https://mlsanity.com/paper/2006.13169/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Jun 2020.

## Built on by (most cited first, 30 of 42)

- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Online Coreset Selection for Rehearsal-based Continual Learning](https://mlsanity.com/paper/2106.01085/) (2021)
- [S4RL: Surprisingly Simple Self-Supervision for Offline Reinforcement Learning](https://mlsanity.com/paper/2103.06326/) (2021)
- [Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritization](https://mlsanity.com/paper/2301.07784/) (2023)
- [Robust Imitation Learning against Variations in Environment Dynamics](https://mlsanity.com/paper/2206.09314/) (2022)
- [Regret Minimization Experience Replay in Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2105.07253/) (2021)
- [State Regularized Policy Optimization on Data with Dynamics Shift](https://mlsanity.com/paper/2306.03552/) (2023)
- [Prioritizing Samples in Reinforcement Learning with Reducible Loss](https://mlsanity.com/paper/2208.10483/) (2022)
- [Harnessing Mixed Offline Reinforcement Learning Datasets via Trajectory Weighting](https://mlsanity.com/paper/2306.13085/) (2023)
- [MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization](https://mlsanity.com/paper/2302.10418/) (2023)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [A Deep Reinforcement Learning Approach to Marginalized Importance Sampling with the Successor Representation](https://mlsanity.com/paper/2106.06854/) (2021)
- [Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2407.12448/) (2024)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [Query-Policy Misalignment in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.17400/) (2023)
- [GRASP: A Rehearsal Policy for Efficient Online Continual Learning](https://mlsanity.com/paper/2308.13646/) (2023)
- [Data Retrieval with Importance Weights for Few-Shot Imitation Learning](https://mlsanity.com/paper/2509.01657/) (2025)
- [Improved Soft Actor-Critic: Mixing Prioritized Off-Policy Samples with On-Policy Experience](https://mlsanity.com/paper/2109.11767/) (2021)
- [Decoupled Prioritized Resampling for Offline RL](https://mlsanity.com/paper/2306.05412/) (2023)
- [Online Continual Knowledge Learning for Language Models](https://mlsanity.com/paper/2311.09632/) (2023)
- [Rethinking Population-assisted Off-policy Reinforcement Learning](https://mlsanity.com/paper/2305.02949/) (2023)
- [Active Advantage-Aligned Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2502.07937/) (2025)
- [Taylor Expansion of Discount Factors](https://mlsanity.com/paper/2106.06170/) (2021)
- [Uncertainty-Aware Instance Reweighting for Off-Policy Learning](https://mlsanity.com/paper/2303.06389/) (2023)
- [Revisiting Experience Replayable Conditions](https://mlsanity.com/paper/2402.10374/) (2024)
- [ROER: Regularized Optimal Experience Replay](https://mlsanity.com/paper/2407.03995/) (2024)
- [Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review](https://mlsanity.com/paper/2411.10268/) (2024)
- [Explaining Off-Policy Actor-Critic From A Bias-Variance Perspective](https://mlsanity.com/paper/2110.02421/) (2021)
- [Fitted Q-Evaluation without Bellman Completeness via Occupancy Weighting](https://mlsanity.com/paper/2512.23805/) (2025)
- [Self-Organizing Dual-Buffer Adaptive Clustering Experience Replay (SODACER) for Safe Reinforcement Learning in Optimal Control](https://mlsanity.com/paper/2601.06540/) (2026)

## Abstract (arXiv)

The use of past experiences to accelerate temporal difference (TD) learning of value functions, or experience replay, is a key component in deep reinforcement learning. Prioritization or reweighting of important experiences has shown to improve performance of TD learning algorithms.In this work, we propose to reweight experiences based on their likelihood under the stationary distribution of the current policy. Using the corresponding reweighted TD objective, we implicitly encourage small approximation errors on the value function over frequently encountered states. We use a likelihood-free density ratio estimator over the replay buffer to assign the prioritization weights. We apply the proposed approach empirically on two competitive methods, Soft Actor Critic (SAC) and Twin Delayed Deep Deterministic policy gradient (TD3) -- over a suite of OpenAI gym tasks and achieve superior sample complexity compared to other baseline approaches.
