# The Effect of Multi-step Methods on Overestimation in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2006.12692 · HTML: https://mlsanity.com/paper/2006.12692/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Jun 2020.

## Built on by (most cited first, 14 of 14)

- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Memory-based Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2102.12344/) (2021)
- [VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learning](https://mlsanity.com/paper/2202.10324/) (2022)
- [Deep Generalized Schr"odinger Bridge](https://mlsanity.com/paper/2209.09893/) (2022)
- [Neuroplastic Expansion in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.07994/) (2024)
- [Value Activation for Bias Alleviation: Generalized-activated Deep Double Deterministic Policy Gradients](https://mlsanity.com/paper/2112.11216/) (2021)
- [Elastic Step DQN: A novel multi-step algorithm to alleviate overestimation in Deep QNetworks](https://mlsanity.com/paper/2210.03325/) (2022)
- [Learning Uncertainty-Aware Temporally-Extended Actions](https://mlsanity.com/paper/2402.05439/) (2024)
- [ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control](https://mlsanity.com/paper/2410.05225/) (2024)
- [MDDL: A Framework for Reinforcement Learning-based Position Allocation in Multi-Channel Feed](https://mlsanity.com/paper/2304.09087/) (2023)
- [Multi-Step First: A Lightweight Deep Reinforcement Learning Strategy for Robust Continuous Control with Partial Observability](https://mlsanity.com/paper/2209.04999/) (2022)
- [Long N-step Surrogate Stage Reward to Reduce Variances of Deep Reinforcement Learning in Complex Problems](https://mlsanity.com/paper/2210.04820/) (2022)
- [Mining of Single-Class by Active Learning for Semantic Segmentation](https://mlsanity.com/paper/2307.09109/) (2023)
- [Multi-State TD Target for Model-Free Reinforcement Learning](https://mlsanity.com/paper/2405.16522/) (2024)

## Abstract (arXiv)

Multi-step (also called n-step) methods in reinforcement learning (RL) have been shown to be more efficient than the 1-step method due to faster propagation of the reward signal, both theoretically and empirically, in tasks exploiting tabular representation of the value-function. Recently, research in Deep Reinforcement Learning (DRL) also shows that multi-step methods improve learning speed and final performance in applications where the value-function and policy are represented with deep neural networks. However, there is a lack of understanding about what is actually contributing to the boost of performance. In this work, we analyze the effect of multi-step methods on alleviating the overestimation problem in DRL, where multi-step experiences are sampled from a replay buffer. Specifically building on top of Deep Deterministic Policy Gradient (DDPG), we propose Multi-step DDPG (MDDPG), where different step sizes are manually set, and its variant called Mixed Multi-step DDPG (MMDDPG) where an average over different multi-step backups is used as update target of Q-value function. Empirically, we show that both MDDPG and MMDDPG are significantly less affected by the overestimation problem than DDPG with 1-step backup, which consequently results in better final performance and learning speed. We also discuss the advantages and disadvantages of different ways to do multi-step expansion in order to reduce approximation error, and expose the tradeoff between overestimation and underestimation that underlies offline multi-step methods. Finally, we compare the computational resource needs of Twin Delayed Deep Deterministic Policy Gradient (TD3), a state-of-art algorithm proposed to address overestimation in actor-critic methods, and our proposed methods, since they show comparable final performance and learning speed.
