# Ecological Reinforcement Learning

arXiv: https://arxiv.org/abs/2006.12478 · HTML: https://mlsanity.com/paper/2006.12478/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jun 2020.

## Built on by (most cited first, 13 of 13)

- [Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulation](https://mlsanity.com/paper/2107.13545/) (2021)
- [Self-Improving Robots: End-to-End Autonomous Visuomotor Reinforcement Learning](https://mlsanity.com/paper/2303.01488/) (2023)
- [Autonomous Reinforcement Learning: Formalism and Benchmarking](https://mlsanity.com/paper/2112.09605/) (2021)
- [Learning Representations for Pixel-based Control: What Matters and Why?](https://mlsanity.com/paper/2111.07775/) (2021)
- [Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning](https://mlsanity.com/paper/2203.13733/) (2022)
- [A State-Distribution Matching Approach to Non-Episodic Reinforcement Learning](https://mlsanity.com/paper/2205.05212/) (2022)
- [Automatic Environment Shaping is the Next Frontier in RL](https://mlsanity.com/paper/2407.16186/) (2024)
- [Multi-Agent Curricula and Emergent Implicit Signaling](https://mlsanity.com/paper/2106.11156/) (2021)
- [PALMER: Perception-Action Loop with Memory for Long-Horizon Planning](https://mlsanity.com/paper/2212.04581/) (2022)
- [Intelligent Switching for Reset-Free RL](https://mlsanity.com/paper/2405.01684/) (2024)
- [Demonstration-free Autonomous Reinforcement Learning via Implicit and Bidirectional Curriculum](https://mlsanity.com/paper/2305.09943/) (2023)
- [Responsible Emergent Multi-Agent Behavior](https://mlsanity.com/paper/2311.01609/) (2023)
- [The Pump Scheduling Problem: A Real-World Scenario for Reinforcement Learning](https://mlsanity.com/paper/2210.11111/) (2022)

## Abstract (arXiv)

Much of the current work on reinforcement learning studies episodic settings, where the agent is reset between trials to an initial state distribution, often with well-shaped reward functions. Non-episodic settings, where the agent must learn through continuous interaction with the world without resets, and where the agent receives only delayed and sparse reward signals, is substantially more difficult, but arguably more realistic considering real-world environments do not present the learner with a convenient "reset mechanism" and easy reward shaping. In this paper, instead of studying algorithmic improvements that can address such non-episodic and sparse reward settings, we instead study the kinds of environment properties that can make learning under such conditions easier. Understanding how properties of the environment impact the performance of reinforcement learning agents can help us to structure our tasks in ways that make learning tractable. We first discuss what we term "environment shaping" -- modifications to the environment that provide an alternative to reward shaping, and may be easier to implement. We then discuss an even simpler property that we refer to as "dynamism," which describes the degree to which the environment changes independent of the agent's actions and can be measured by environment transition entropy. Surprisingly, we find that even this property can substantially alleviate the challenges associated with non-episodic RL in sparse reward settings. We provide an empirical evaluation on a set of new tasks focused on non-episodic learning with sparse rewards. Through this study, we hope to shift the focus of the community towards analyzing how properties of the environment can affect learning and the ultimate type of behavior that is learned via RL.
