# Learning with AMIGo: Adversarially Motivated Intrinsic Goals

arXiv: https://arxiv.org/abs/2006.12122 · HTML: https://mlsanity.com/paper/2006.12122/

## Key facts

- Cited by 88 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jun 2020.

## Built on by (most cited first, 30 of 88)

- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
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- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [OMNI: Open-endedness via Models of human Notions of Interestingness](https://mlsanity.com/paper/2306.01711/) (2023)
- [Semantic Exploration from Language Abstractions and Pretrained Representations](https://mlsanity.com/paper/2204.05080/) (2022)
- [Exploration via Elliptical Episodic Bonuses](https://mlsanity.com/paper/2210.05805/) (2022)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [Learning Formal Mathematics From Intrinsic Motivation](https://mlsanity.com/paper/2407.00695/) (2024)
- [ELLA: Exploration through Learned Language Abstraction](https://mlsanity.com/paper/2103.05825/) (2021)
- [MADE: Exploration via Maximizing Deviation from Explored Regions](https://mlsanity.com/paper/2106.10268/) (2021)
- [Learning General Optimal Policies with Graph Neural Networks: Expressive Power, Transparency, and Limits](https://mlsanity.com/paper/2109.10129/) (2021)
- [Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft](https://mlsanity.com/paper/2106.14876/) (2021)
- [LEAGUE: Guided Skill Learning and Abstraction for Long-Horizon Manipulation](https://mlsanity.com/paper/2210.12631/) (2022)
- [Environment Generation for Zero-Shot Compositional Reinforcement Learning](https://mlsanity.com/paper/2201.08896/) (2022)
- [Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments](https://mlsanity.com/paper/2101.08152/) (2021)
- [Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems](https://mlsanity.com/paper/2111.04613/) (2021)
- [Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shaping](https://mlsanity.com/paper/2301.02099/) (2023)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)
- [A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals](https://mlsanity.com/paper/2408.05804/) (2024)
- [Learning Generalized Policies Without Supervision Using GNNs](https://mlsanity.com/paper/2205.06002/) (2022)
- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RL](https://mlsanity.com/paper/2103.09815/) (2021)
- [Grounding Aleatoric Uncertainty for Unsupervised Environment Design](https://mlsanity.com/paper/2207.05219/) (2022)
- [It Takes Four to Tango: Multiagent Selfplay for Automatic Curriculum Generation](https://mlsanity.com/paper/2202.10608/) (2022)
- [Solving Minimum-Cost Reach Avoid using Reinforcement Learning](https://mlsanity.com/paper/2410.22600/) (2024)
- [Adversarial Environment Generation for Learning to Navigate the Web](https://mlsanity.com/paper/2103.01991/) (2021)

## Abstract (arXiv)

A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new skills with little or no reward by using various forms of intrinsic motivation. We propose AMIGo, a novel agent incorporating -- as form of meta-learning -- a goal-generating teacher that proposes Adversarially Motivated Intrinsic Goals to train a goal-conditioned "student" policy in the absence of (or alongside) environment reward. Specifically, through a simple but effective "constructively adversarial" objective, the teacher learns to propose increasingly challenging -- yet achievable -- goals that allow the student to learn general skills for acting in a new environment, independent of the task to be solved. We show that our method generates a natural curriculum of self-proposed goals which ultimately allows the agent to solve challenging procedurally-generated tasks where other forms of intrinsic motivation and state-of-the-art RL methods fail.
