# Speaker Independent and Multilingual/Mixlingual Speech-Driven Talking Head Generation Using Phonetic Posteriorgrams

arXiv: https://arxiv.org/abs/2006.11610 · HTML: https://mlsanity.com/paper/2006.11610/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Jun 2020.

## Built on by (most cited first, 3 of 3)

- [MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Dataset](https://mlsanity.com/paper/2406.14272/) (2024)
- [Learning Audio-Driven Viseme Dynamics for 3D Face Animation](https://mlsanity.com/paper/2301.06059/) (2023)
- [PTalker: Personalized Speech-Driven 3D Talking Head Animation via Style Disentanglement and Modality Alignment](https://mlsanity.com/paper/2512.22602/) (2025)

## Abstract (arXiv)

Generating 3D speech-driven talking head has received more and more attention in recent years. Recent approaches mainly have following limitations: 1) most speaker-independent methods need handcrafted features that are time-consuming to design or unreliable; 2) there is no convincing method to support multilingual or mixlingual speech as input. In this work, we propose a novel approach using phonetic posteriorgrams (PPG). In this way, our method doesn't need hand-crafted features and is more robust to noise compared to recent approaches. Furthermore, our method can support multilingual speech as input by building a universal phoneme space. As far as we know, our model is the first to support multilingual/mixlingual speech as input with convincing results. Objective and subjective experiments have shown that our model can generate high quality animations given speech from unseen languages or speakers and be robust to noise.
